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FPSC Classic Models and Media / Fall-Out Community Model Pack

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Shadowdeath
15
Years of Service
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 00:26
*Not Based on the game. I meant the genre of fall-out, post apocalyptic, etc.*

Fall Out Community Model Pack


Lately, a lot of post apocalyptic/fall out type of games have been made. So, to help out a lot of people, I thought that this would be a nice thing to do. Here are some of the planned ideas, feel free to donate to the list with your own models/scripts/etc.

Entities

~Broken Down Houses, Building, Etc.
~Dead trees, dead plantlife
~Broken Vehicles, Crushed Cars
~Junk and Litter
~Vintage Stuff (50's themed Soda Machines, Etc.)
~Dirty Average Day Stuff (Chairs, Benches, Tables, Etc.)
~Destroyed Bridges, etc.
~Barriers
~Breakable objects

Segments
~Grunge Style Segments
~Vault and Underground Segments
~Vault Doors, etc.

Characters
~Mutants
~Zombies
~Dirty People
~Soldiers
~Lots of Gas masked People/Soldiers/etc.

Weapons
~Melee Weapons (Swords, Axes, Knifes, Etc.)
~Machine Guns
~Ideas Needed

Sounds
~Creepy Ambiance
~Fall out inspired 1 or 2 liners
~Ideas Needed

Scripts/HUDS/Misc.
~Fall out Inspired HUD
~Post Apocalyptic Lighting
~DARK AI Zombies, Mutants, NPC
~Ideas Needed


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DarkJames
16
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 11th Jun 2011 00:48
What can you do to add some stuff, for it, i hope you arent expecting just to throw an idea for people to do things for you...



Cosmic prophet always adds LOTS to the comunity packs, and he, at first hand, shows some model progress, you are just throwing ideas, that sounds more like a request to me.

Shadowdeath
15
Years of Service
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 00:56
It's not a request.
I'm working on it.


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Cosmic Prophet
18
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 11th Jun 2011 01:27
Yep! That's the way you've got to do it. When I start a community pack, everyone knows that nearly a 3rd of the media will be done by me, and yes I always post WIP's of stuff I'm adding.

If you want a sucessful comminty pack to take off, you have to be one of, if not "the" main contributor to the project.

And trust me, It entails a lot more than just throwing everything in a folder and posting a download. You need to try and make sure that everything works (which is a real pain sometimes, because; even if it may work on your PC, does'nt mean it will work on everyone elses).

You have to make icons, and any other files that may be needed to get it all working, and visible in the editor, as well as check all file paths, and shader assignments, etc. And when you have a good sized pack going, say 2-300 pieces of media, it can really fry your brain after a few weeks. It's not a quick and easy job.

I do it for the the good folks here on these forums, not for myself. If I need anything for a game project, I just make it as I go myself.

The community packs are a means of bringing a group of people together, that have different talants to offer, to create something special for everyone, Not to generate media for game making in general.

So, if you really want to start a community project, and are prepared for the nearly overwhelming task of getting it all together for the good of the community, you need to get cracking, and show what you are willing to give selflessly to others.

Good luck, and if this gets off the ground, I'll probably join in myself.



2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Shadowdeath
15
Years of Service
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 01:42
Thanks.
I haven't modeled in awhile.
I'll get some previews out soon.


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Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 11th Jun 2011 03:21 Edited at: 11th Jun 2011 03:37
Quote: "Lately, a lot of post apocalyptic/fall out type of games have been made. So, to help out a lot of people, I thought that this would be a nice thing to do. Here are some of the planned ideas, feel free to donate to the list with your own models/scripts/etc."

I'll stick to just ideas for now too.

Quote: "Sounds
~Creepy Ambiance
~Fall out inspired 1 or 2 liners
~Ideas Needed"

How about?...
"I would comb my hair, but it has all fallen out."
or
"How did that thumb nail get in my soup?"
or
"Should human poop be that color?"



Seriously though, this could be a lot of fun.

Quote: "Scripts/HUDS/Misc.
~Fall out Inspired HUD
~Post Apocalyptic Lighting
~DARK AI Zombies, Mutants, NPC
~Ideas Needed"


Could you use an animated HUD, like for the fall out itself?

@Cosmic
Sorry I have been out of touch for awhile. (and for never finishing that script for you)
My processor burned out, and I have been working on recovering the data from that drive, and getting a new puter to put it on.
I'm playing catch up, but you probably have worked it out without me by now.
Sorry

Shadowdeath
15
Years of Service
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 03:40
Thanks for the help.
I g2g for now, be back tomorrow.


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Cosmic Prophet
18
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 11th Jun 2011 04:11
Conjured: No sweat brother. I'm on a little vacation from media production for a while myself. Trying to get the head back in place. I went from the giant Star Trek pack ( which is still in the works), straight into the Modern Warfare pack, while working on some personal projects by request, and so forth, and think I blew a fuse.

I just played through Bioshock for the the 6th time, and I've pulled out my Doom3 disks, and plan to give those a whirl this weekend.

Gonna get in the right mindset to start on some more Scifi-horror stuff soon. Talk at ya later my friend.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
sic1ne
15
Years of Service
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Joined: 23rd Sep 2010
Location:
Posted: 12th Jun 2011 16:42
this pack would be awsome!!!!!!

[img]http://img97.imageshack.us/img97/6489/scin1e.jpg
[/img]
Shadowdeath
15
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 12th Jun 2011 16:45
Thanks, I'm working on it.
Haven't modeld in awhile, so it's hard to get back to.


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