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RedHatesBlue
15
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Joined: 11th Jun 2011
Location:
Posted: 12th Jun 2011 06:08
Hey guys first post here.
I am using bond1's bloom effect but when I put a white light in my map and test it everything looks the same. How do I use it? I have post processing set at 1 and ive searched the forums for an answer but couldnt find one. It might be working but I do not notice it so how would I increase the glowy part. Thanks!
FLAME123
17
Years of Service
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Joined: 3rd Jun 2009
Location: Scotland
Posted: 12th Jun 2011 22:11 Edited at: 12th Jun 2011 22:12
That's because the bloom is dynamic meaning it adjusts automatically depending on brightness of the environment so what I suggest to see it works is:
Make a dark room
Make a REALLY bright room
Put In a door to connect the two
Place the player Start marker in the dark room
Enter the test game
Open the door to the bright room

You should see a big burst of bloom as you first see/go in the bright room and then it slowly adjusts so you can barely notice it.

That is until you go back in the dark room and then back in the bright room and then it will happen again.

Hope this has helped wile not being too confusing.

Mass Effect 2>Tron Legacy>Mirrors Edge>FPSC>Everything else.
RedHatesBlue
15
Years of Service
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Joined: 11th Jun 2011
Location:
Posted: 13th Jun 2011 04:18
Ok thanks I got the eyes adjusting part. But how come nothing in bloomy? Like kinda glowy you know? Somehwt of an example is attached to this post.
FLAME123
17
Years of Service
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Joined: 3rd Jun 2009
Location: Scotland
Posted: 14th Jun 2011 20:43
I have no idea

sorry

btw that's an awesome screenshot

Mass Effect 2>Tron Legacy>Mirrors Edge>FPSC>Everything else.
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Jun 2011 17:48
i´ve heard that an old bloom.fx were "static", so blooms out everything, everytime.

i know 99% of you dont want this, but if anyone has this version and can post the fx-file i would make a kneefall
AJ Schaeffer
16
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 17th Jun 2011 23:40
Well it appears that sky is solid white.
Therefore because of the bloom it would reflect the light more.

Making someone's day a little better because of one of my models means a lot to me.

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