Tiger in a Bubble
Sloth Creations Facebook page
Sloth Creations website
Why on Earth is there a Tiger in a Bubble? Well, we’re not on Earth. You play a Tiger who has been teleported to an alternate dimension which lacks oxygen. You must navigate a puzzle packed realm of virtual insanity, collecting mystical orbs to power portals in hope that one portal will teleport you back home. The direction of gravity in this dimension is relative to the player and can be changed throughout the game. Each puzzle requires you to manipulate your relative gravity, bounciness and floatation to complete.
Features Overview:
- A player’s direction of gravity is changeable. There is localised gravity for each player – not real world gravity. EG: in multiplayer games it is possible for a player to be walking along the top of a platform, whilst another players gravity is reversed to their so that they are walking along the underside of the platform.
- The size of a players bubble affects their floatation. A small bubble will stay on the ground and a large bubble will float above the level.
- Bubble powered machines – platforms, fans, traps, and cannons.
- Single player modes – puzzle, and time trial.
- Multiplayer modes – puzzle coop, time trial, death match, last tiger standing, capture the flag.
Platform:
- Multiplayer is supported through LAN and the internet.
- A Level editor is to be released with the game.
- An online network is planned to be set up for players to share achievements, high scores, and levels that they have created.
Level Design:
The alternate dimension has a surreal environment where the typical level comprises of a system of floating platforms deserted in a psychedelic void of space.
The levels are designed in a puzzle fashion.
Art Direction:
The graphics style is retro 3D graphics, similar to games of the mid-90’s which is becoming a preference for modern indie game developers (such as Minecraft).
Sound and Music:
The game sound effects follow the wacky retro theme with a psychedelic influence. The background arcade style music is of an upbeat nature designed to excite the player.
User Interface and Game Controls:
There is a simple system for controlling the player’s movement. These are configurable by the user. Only 4 keys are needed to move around the world, and one other input to move the camera around when you want to look. The default system for this is the arrow keys on the keyboard to move around, and mouse input to move the camera around. It is planned to make the game compatable with usb game controllers.
The HUD is minimalistic. Useful data for the player is always displayed at the top of the screen. Game messages and multiplayer chat scroll up from the bottom of the screen and fade away as they get higher.
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