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FPSC Classic Models and Media / transparent crates for blocking volume

Author
Message
Jeko
17
Years of Service
User Offline
Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 13th Jun 2011 16:15
"blocking volume" that is how its called in UDK I think.

I want to make big crate and make it transparent so player cant go to some location. how to make it.

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB
Dark Evenger
16
Years of Service
User Offline
Joined: 27th Apr 2010
Location:
Posted: 13th Jun 2011 16:24
just set texture transparent ^^



defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 13th Jun 2011 23:24
Invisible wall entity segments will suffice

Current Project: Lost Contact: Chapter 1
Jeko
17
Years of Service
User Offline
Joined: 29th Jun 2009
Location: On TGC Forum
Posted: 15th Jun 2011 15:05
but will then cast shadows

My Specs : CPU: Intel Pentium Dual-core 2.80 GHz Win7 Ultimate
Memory: 4 GB RAM DDR2
Grapphics Card : NVidia GeForce 210 1 GB

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