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DarkBASIC Professional Discussion / A few questions on DBP

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sparrow
23
Years of Service
User Offline
Joined: 21st Feb 2003
Location: United States
Posted: 18th Oct 2003 09:59
I'm just getting back into the whole DarkBasic thing and I was wondering if someone could answe a few questions for me... a lot has changed since the days since I was in the community... I see alot of old faces that bring back memories (cartography shop is now for SALE!? I remember when indy gave up on it and gave away the code... I still have it somewhere...) and I can't wait to bite into DBP...

My questions could probably be answered by searching through the forums and stuff, but I'm failing to find the answers, so if they seam redundant, I apologize...

So here are my questions:

1) Say if I make a model of a house using primatives, or a mixture of .X models and primatives, can I export it into a single model file that I can later just import as a single model? If so, will animations work?

2)I see various things about the md2 and md3 file formats but no clear answer as to if they work correctly or not. Say if I use a model Quake3 model editor and create a fully animated and skinned md3 model, can I use it in DBP? Just a straight yes or no will suffice

3) Along the same lines of #2, are full Quake maps usable? Lightmaps, collision, movers, etc?

4) Multiple light sources... is it still limited to 7 or 8 or whatever it was when DB first came out with usable lights? I left around the time they first came into use... do they have different types yet? ie: directional, point, etc... like 3dsmax lights?

Thanks for any help

A Fallen Angel,
Amidst Blackened Feathered Wings,
I Find Winter's Rest.
sparrow
23
Years of Service
User Offline
Joined: 21st Feb 2003
Location: United States
Posted: 19th Oct 2003 02:09
No one knows the answers? or no one has bothered to answer yet?
IanM
Retired Moderator
23
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 19th Oct 2003 02:41
No-ones bothered to answer yet

1. Yes. There is one way I know that deals with low-level manipulation of meshes, and it may also be possible using limbs. Update 6 will make this very easy.

2. Yes, you can use MD2/MD3 models, but I never have so I can't guarantee how well they work

3. All textures and lightmaps are active, as are collisions - although there can be problems with both of these on occasions. Not knowing all the ins and outs of BSPs, I don't know what movers are, but if you mean entity data, then there was a user-plugin that provided access to these ... but I'm not sure that it's still available.

4. If you mean 'Are you still limited to the number of hardware lights?' then the answer is yes - the limit is not a DB limit. There are ambient, directional, point and spot lights available.
Vandetta
23
Years of Service
User Offline
Joined: 17th Dec 2002
Location:
Posted: 19th Oct 2003 02:42
Im pretty much in the same boat as you are, haven't used DB in ages. However, I can help you out with the lights. There is support for spot, point, and directional lights. I think that the number of light sources is still limited to the amount that was allowed in DBC
sparrow
23
Years of Service
User Offline
Joined: 21st Feb 2003
Location: United States
Posted: 20th Oct 2003 21:42
Appreciate the help

I haven't touched DB in about 3 or 4 years now... keep coming to look at it every so often, though to check the advances... I love what I see and can't wait to get it working with my Quake mapping and modelling skills

I can't help but remember the time when they shut down the official DB forums and we all branched off to create our own forums... man, those were the days...

Curious to see if anyone remembers me... I use to post under my real name, Tom and had the fastest all math collision based FPS engine around called "Wizard"... but that was ages ago, I suppose...

Anyway, Thanks for the help again

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