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FPSC Classic Product Chat / How to make a FPSC's ready shader?

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Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 14th Jun 2011 18:52 Edited at: 14th Jun 2011 18:58
Hi,

I know a little HLSL and can program some simple shaders and they will work in any program except FPSC so I think I should make some changes and make it FPSC ready.
How I can do that and what are the changes?
And even I thought my shader has a problem so I downloaded a shader for another game engine(it's not a TGC one)then I tested it in that game engine and it worked but when I wanted to test it in FPSC I got nothing.

I will be happy if someone help.
Then I might release some useful shaders for lower systems.
For example a simple parallax mapping using shader model 2.

Here is an example of parallax:

The plane will looks like a 3D model using this shader.

Have our guns was a mistake!!!

I am PaYaM
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 16th Jun 2011 01:50
Hello Have our guns,

If you have some knowledge HLSL programming you could give a try the program DarkShader, there is a free version and you can find out in http://www.thegamecreators.com/?m=view_product&id=2000&page=free

Also I do not know to tell you if parallax mapping (a kind of an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering - source: Parallax mapping in Wikipedia site http://en.wikipedia.org/wiki/Parallax_mapping) can now be used in FPSC, already.

Not much helpful, but I hope this may help you in any way.

All the best.

Northern
Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 16th Jun 2011 17:52
Well,

I know about dark shader but it is a program for adjusting the values in a HLSL file.

I just wanna know if I should make any change in my shader to run in a program by Dark Basic,like FPSC.
Anyway thank you for your answer.

Have our guns was a mistake!!!

I am PaYaM

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