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3 Dimensional Chat / M14 ebr

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Pixel Gamer
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Posted: 16th Jun 2011 01:52 Edited at: 16th Jun 2011 04:39
Hello all,

Yester day and today i made this sweet sniper.

If you want it it will be $5 this week.

I will post another next post


EDIT: Ok i am working on a texture and it is only 4000 polys but the stock is high detail and if you follow my fps veiw in the picture you won't ever see it so that is down 1000 when i remove the stock. And i can make a non-scoped verison and then that would only be 2000 poly.

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AJ Schaeffer
14
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 16th Jun 2011 02:08
Looks too high poly for games, and no texture.
If you reduce some polys and texture it more people would probably buy it.

Making someone's day a little better because of one of my models means a lot to me.
Mazz426
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Location: Edinburgh
Posted: 16th Jun 2011 21:43 Edited at: 16th Jun 2011 21:43
4000 polies is fine for a high detail weapon, I'd say that it could be reduced, although I really need to see a wireframe to make an informed decision on that.

Quik
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Location: Equestria!
Posted: 19th Jun 2011 02:44 Edited at: 21st Jun 2011 01:19
Quote: "If you want it it will be $5 this week"


really?

alright, first of all: your presentation is definitly not good, really: one picture is not even close to enough if you are marketing it, and since it isnt even textured i would drop the price down a notch, but thats me.

alright here we go: different angles, i mean like 4-5 different angles atleast of the gun, put some effort in, show us the wireframe.

also you need to put some smoothing groups in there, just the fact that they arent even there yet screams half arsed job to me.

but really: get more angles of it, post them here through www.photobucket.com or any other photo uploading website and you will get more crits, comments and even buyers.

and for the record, I am a man.

BiggAdd
Retired Moderator
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Posted: 20th Jun 2011 09:32
Quik - Try not to be so harsh in your feedback. I'm pretty sure I've warned you about this before.

mgarand
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Location: The Netherlands
Posted: 20th Jun 2011 10:55
the price is not bad for a ''complex'' model like this. Although i would also like to see the wireframe, because i think the scope is way to high poly. And like quick said, we need some more screenshots

Quik
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Posted: 20th Jun 2011 11:42 Edited at: 20th Jun 2011 11:44
Quote: "quick "

the c gotta go mate^^

Quote: "Quik - Try not to be so harsh in your feedback. I'm pretty sure I've warned you about this before."


considering i have recently told someone to be less harsch in feedback i feel the irony in this

well: sorry, I was just a bit pulled off by the fact he is asking money for it and have a pretty bad presentation.
Might have gone too far indeed..

edit: <<nevermind>>

and for the record, I am a man.

Wolf
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Posted: 20th Jun 2011 12:39
Quote: "well: sorry, I was just a bit pulled off by the fact he is asking money for it and have a pretty bad presentation.
Might have gone too far indeed.."


Yes, it comes a bit like "hey, I just made this, wanna buy it?".

I would say that the model itself, especially the front parts and the actual gun would require a bit more detail while the scope is too high in polycount.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala http://serygalacaffeine.blogspot.com
mgarand
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Location: The Netherlands
Posted: 20th Jun 2011 13:13
Quote: "the c gotta go mate^^"


whoops lol

Poloflece
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Location: Australia
Posted: 20th Jun 2011 15:12
It looks very blocky to me and the scope has no actual optic. Aswell as it being untextured. Nice model, but not something I would pay anything for. Let alone $5



Poloflece

KeithC
Senior Moderator
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Posted: 20th Jun 2011 19:07
is that 4000 polys or 4000 tris?

-Keith

BiggAdd
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Posted: 20th Jun 2011 20:37
I know your intentions weren't to cause offence, but you can see how it might come across as offensive.

But really it was aimed at saying this:
"your presentation is CRAP"
There is really no need for that.

Cheers,
BiggAdd

Quik
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Location: Equestria!
Posted: 21st Jun 2011 01:19
ah, yes i did read that through and found it a bit harsch, didnt remove it though.
i will remove that sentence

and for the record, I am a man.

Poloflece
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Posted: 21st Jun 2011 14:04
@keithC

Isn't a triangle a polygon?

henry ham
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Posted: 21st Jun 2011 19:29
Quote: "Isn't a triangle a polygon?"


yes

1 tri = 1 poly

2 tris = 1 quad

1 quad = 1 poly in some but not all modelling programs

cheers henry

lazerus
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Posted: 21st Jun 2011 20:08
Try spending a good few hours reading over these materials.

'Pc wiki'

You'll find everything relevent and useful.

Quik
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Posted: 21st Jun 2011 20:39
i usually say 1 poly = 1 quad
and one tri = one tri...

i belive most people says differently

and if we are to bring science in, then there is no correct answer: both are polygons, http://en.wikipedia.org/wiki/Polygon
^^

and for the record, I am a man.

KeithC
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Posted: 21st Jun 2011 23:48
I've usually heard polies referred to as 4 sided, and tris meaning 3 sided.

-Keith

Wolf
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Posted: 22nd Jun 2011 07:21
Quote: "both are polygons, http://en.wikipedia.org/wiki/Polygon"


Then I could say that the whole model is only one giant polygon.
Well, in my 5 years of gamedesign experience...well, lets say 3 years, the first 2 years was more screwing around... it was always a triangle.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala http://serygalacaffeine.blogspot.com
anayar
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Location: Minneapolis, MN
Posted: 22nd Jun 2011 08:05
Actually, I define tris as being polygons... Not sure why its so cofusing; A face needs 3 vertex's, which is also a tri. And a face is 1 polygon...

Therefore: Tri=Face=Polygon

Cheers,
Anayar


For KeithC
Quik
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Posted: 22nd Jun 2011 14:30
well.. no.. the only program which i have been in that actually said faces was polygons was milkshape 3d.

3ds max doesnt draw differences between them (although there is a triangulate button, that turns it all to triangles, very usefull)

lets say this: we usually use 4sided polygons as our workflow, and the finished product is usually in quads, but then we export it, THEN it becomes triangulated

to me it only makes sense to call polygons = 4 sided.

Quote: "Then I could say that the whole model is only one giant polygon."

no, because according to that site you would be talking about what we call N gon, a polygon having more than 4 sides, and if our polygon would only be build from vertexes... well it wouldnt be able to draw any lines to were the polygons ends... here a picture:

the left cube is a whole cube, in the middle one 2 of the lines have been removed, so now we have a big N gon of 6 sides in the middle, and it doesnt know how to render it, therefore trying to render it the best it can, but it just becomes one big mess. and to the right we have a wireframe of how it looks, now comparing the wireframe to the middle picture it doesnt make any sense.
now if i were to remove to the two lines left on the upside, then we would have a flat 2sided surfice. It would try to render the upper polygon and the lower one, even though the upper doesnt exist anymore.

hence why Ngons sometimes are to be removed: they look awkward at times: at flat surfaces they work.

and this is why a whole model cannot be a full Ngon basicly: i could go deeper in the matter but i believe my point has gotten through.

http://en.wikipedia.org/wiki/Polygon
the figure on the right would be a complete mess, however the figure next to it could actually be rendered: unless we mess with the Z axis: then it would start to render out oddly.

and for the record, I am a man.

Chazene
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Posted: 29th Jun 2011 21:47
so where do i get it?
Pixel Gamer
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Posted: 3rd Jul 2011 00:57 Edited at: 3rd Jul 2011 01:28
Hi Chazene

If you want it send $5 to me on pay pal and i send it email.

So tell if you are interested still.

So repley to this in the forum so i can tell you my email.
Chazene
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Posted: 25th Oct 2011 04:23
i am very interested in buying it but im just not sure, ive had problems using Pay pal in the past so im just not sure yet ill think about it but great work on the gun just with the pics it looks awesome

Charlie "Chuckles" "Chazene"
mike5424
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Posted: 25th Oct 2011 10:49
1 tri = 1 tri = 1 poly
1 quad = 2 tris = 1 poly
1 Ngon = lots of quads = lots of tris = 1 poly

This is generally how 3ds max counts them, if you split the quad into tris then the 1 poly will be 2. The most reliable source of a polycount is the number of tri's. Now back to the thread?

It looks good but a little lacking in presentation (as said above). If you really want to make some money off of this I suggest maybe a video on youtube giving us a 360 and showing the different things about the gun.

It's a little hard to tell you how to improve the model at the moment, main thing is the smoothing groups though. Good luck!
nackidno
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Posted: 25th Oct 2011 12:03
Why not just refer to the faces as polygons, because that's essentially what it is. A polygon can consist of 3 or more points, as long as it's a flat shape, what's so hard to understand? A tris is a polygon just like a quad is a polygon, the only difference is the amount of points that make up the polygon/face.

Alucard94
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Posted: 25th Oct 2011 13:01
This is quite the odd discussion topic, the poster above me is most certainly correct. A 3-sided face is a polygon, a 4-sided one is a polygon and a 29-sided face is also a polygon. A polygon refers to a face, which needs a minimum of 3 edges to exist.
Think of triangles, quads and N-Gons as categories under the name polygons; triangles are 3-sided polygons, quads are 4-sided polygons etc.


Alucard94, lacking proper intelligence.
Pixel Gamer
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Posted: 7th Dec 2011 05:27
Hey Chazene i sent you an email. SO reply via email thxs
AJ Schaeffer
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Posted: 13th Dec 2011 22:38
massive bump much?

Quik
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Posted: 13th Dec 2011 22:50
ur not really to speak AJ, who bumps it AGAIN after 7 days..


The result of origin.. Oh and ponies

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