I have imported a level from FPSC and heres my problem:
The light mapping must be backwards because if I set the ambient lighting to 100 I get what I would see in FPSC with ambient lighting of 0.
With setting ambient lighting to 0, the lighted parts of the room get dark but is still visible.
WHA?!!?
I have also tried lights and they only seem to try to light up the already light parts, not the darker parts.
Seems my textures are painting black, not color.
Ambiance at 100:
-Level is lighted brightly where lights are and PITCH BLACK where there are no lights.
Ambiance as 0:
`Level is barely visible around lights and still PITCH BLACK where there are no lights.
Does anything know how to fix this/work around this?
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