I was referring to game speed, aka lag. Not sure if this applies, but there's a strange problem with DBC: if you color a bunch of objects, the game slows down much more than if you textured them. This has something to do with color diffusing...
By controls, I probably should have just said maneuverability. The keys you use are fine, but I think the craft is hard to maneuver. I'd give it some more acceleration/deceleration, and allow it to move sideways even when you're not moving forward. I used a sort of odd formula to determine player strafe speed:
if leftkey()=1 and jumping=0 then xthrust#=xthrust#-.3
if rightkey()=1 and jumping=0 then xthrust#=xthrust#+.3
if xthrust#>thrust#*.18+.25 then xthrust#=thrust#*.18+.25
if xthrust#<thrust#*-.18-.25 then xthrust#=thrust#*-.18-.25
xthrust# is strafe speed. thrust# is forward speed.
Though I took out a few variables, such as car-specific multipliers, for simplicity, you'll see that the
xthrust# can only exceed
.18*thrust# by
.25. Thus, when thrust# is 0, xthrust# is at max .25.
Good luck!