Hi wazzup, I've been working on my space shooter (Conflicted Galaxy
ecimation) and, since I'm trying to make it as realistic as possible, I want everything to the scale of 1 unit=1 meter. The game takes place in the earth's orbit, meaning the entire earth has to be in the game. And it needs to be HUGE. Anyway, I was working on my 3d main menu with a post-apocalyptic earth rotating in the background, and since I saw no reason NOT to make my menu to the same scale as the game, I made the earth... 12700000 units diameter, here is my result:
I know it's hard to tell, but the seperate, transparent "cloud layer" flickers all over. You can't really tell from a screenshot but when watching the animation it's extremely obvious. By the way, when I hide the cloud layer, the problem dissapears, but I need a seperate cloud layer for when I cube map the water...
This is when I change the scale to 1 unit=1km, making the earth only 12700 units in diameter. I can't do that with the whole game; it messes up the physics engine and who knows what else. Soo... is there a way to make the transparent cloud layer appear correctly when it is very large and far away?
*´¨;
¸.•´¸.•*´¨; ¸.•*¨;
(¸.•´ (¸.Eviljackson1