First off, if this is in the wrong area, could a mod. move it please.
I made a sample window in segment creator and it worked great but the texture was horrible.But it was just a test piece anyway. But now I have got a real nice looking window, but after following the same steps and all, I can not get the frame to show up. Here is 2 screens, inside and out, and you can see the glass part is working great, but no frame.
Here are the FPE and FPS for the window and for the life of me I can't get it. I hope someone can help me here, thanks.
This is the segment file
;Segment Spec
;Header
partmax = 2
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\willow\scenery\wooden frame.x
offx0 = 0
offy0 = -50
offz0 = 50
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\willow\scenery\windows\wooden window_d2.dds
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
partmode1 = 1
meshname1 = meshbank\willow\scenery\window punch.x
offx1 = 0
offy1 = -50
offz1 = 55
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = texturebank\common\basepunch.tga
transparency1 = 0
effect1 =
colmode1 = 0
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 0
partmode2 = 3
meshname2 = entitybank\scenery\windows\glass.fpe
offx2 = 0
offy2 = -50
offz2 = 50
rotx2 = 0
roty2 = 0
rotz2 = 0
texture2 =
transparency2 = 0
effect2 =
colmode2 = 0
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 0
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
This is the entity file
;Created with Entity Workshop - made by Wehtam ( Wehtam.co.uk )
desc = glass
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = meshbank\Willow\scenery\glass.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = texturebank\Willow\scenery\windows\wooden window_D2.dds
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0