ok i have some textures that are already shader ready my problem is im not shure which texture to use since there are 5 different textures? so my main questions are?
which textures out of the five do i use to get my shader fx and i do no that the d texture is a diffuse texture and that it is important ps. im still learning?
what spots do i place the desired texture or textures in? i see the slots that say wall and floor which is were they would probly go right? do i place the diffuse texture in the floor slot or what kind of texture?
then you have a user settings spot that has a texture settin for shaders how do i use it and do i need to use it ?do i have to place something in that spot?
i have made rooms out of doomsters tool before but they have either been non shader ready or all white rooms? i just need help figuring out how many textures to use since there are five and which textures to place were for my shader ready rooms?
sorry for the dumb question i just wanna learn so i do not have to bugg people all the time!! thanks i hope somebody can help out i am stumped!!
example of one of the textures
metal_wall_14_s truevision
metal_wall_14_r truevision
metal_wall_14_ r j peg
metal_wall_14_n truevision
metal_wall_14_ h truevision
metal_wall_14_ d truevision