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DarkBASIC Professional Discussion / Setting effects on limbs

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Chenak
23
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 18th Oct 2003 17:37
Hi,
Just need to know how you can set different texture stages on limbs for my bump/specular shader, it says you can do it in the help but it doesnt say how.

cheers

Once you start down the Dark Path, forever will it dominate your destiny...
Chenak
23
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 19th Oct 2003 02:36
Its just that texture object is capable of different stages (set object texture <objno>,<stage no>,<image no>) but the help says that texture limb is capable of different stage textures but it doesnt tell me how. Im not even sure it works...

Rich? anyone? please?

Once you start down the Dark Path, forever will it dominate your destiny...
Bulleyes
23
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Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 19th Oct 2003 05:52
This might be a little off topic, but...

@Inferno
Does your shader code works on those objects with boned animations? Mine doesn't work, and I recently learnt that I need to deal with weighted vertices. How about yours? Thanks! I really need help on this.

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Chenak
23
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 19th Oct 2003 14:34 Edited at: 19th Oct 2003 14:34
No it doesnt , neither does the dbpro bumpmapping. The mesh just kinda explodes and theres polygons stretched all over the place.

I think its a bug with the fx system, they should make another update to fix these stupid problems cos they're really p***ing me off.

Once you start down the Dark Path, forever will it dominate your destiny...
Chenak
23
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 20th Oct 2003 23:09
any1?

Once you start down the Dark Path, forever will it dominate your destiny...

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