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FPSC Classic Models and Media / RYZOM media is open source under the "Creative Common Attribution-Share Alike"

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The Storyteller 01
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Posted: 20th Jun 2011 00:14 Edited at: 20th Jun 2011 00:34
Ryzom (or Saga of Ryzom as it was originally called) is a very much underrated French(!) MMORPG, which I beta tested and played an eternity ago

I was checking it out on the web again, becauce I stumbled over the game boxes while clearing out my cellar and found some interesting infos.

First, there is this official announcement in the forums from last year, that Ryzom is open source and that the developers "made available all the Ryzom art (textures, 3D objects, animations, particle effects) under the Creative Common Attribution-Share Alike license":http://forums.ryzom.com/showthread.php?t=34929

And second they have installed the Ryzom free art asset portal http://media.ryzom.com with 20.000+ assets.

For the last hour I have (drooling) browsed the stuff and I was wondering, if we acutally can use all these textures (not to mention models or animations) for commercial and non-commercial projects or even commercial model packs. This is the license mentioned above and linked to in the official forum post: http://creativecommons.org/licenses/by-sa/3.0/

If someone can definitely affirmate this, I expect to see a LOT of new media for FPSC.

In case you find my grammar and spelling weird ---> native German speaker ^^
Crysis
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Joined: 8th Jun 2010
Location: Serbia
Posted: 20th Jun 2011 02:06
Wow....i lol'd...well..hope we can get new media here

Errant AI
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Posted: 20th Jun 2011 02:43
I'd say the answer would be "no" because under any "Creative Common Attribution-Share Alike" your end product would need to be equally open-source. Such licensing is generally incompatible with any pre-existing media you would already have and potentially against the terms of FPSC itself... unless they've amended the license recently.
The Storyteller 01
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Posted: 20th Jun 2011 11:00
It's a shame - but thanks for clearing that up.

In case you find my grammar and spelling weird ---> native German speaker ^^
Sting
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Posted: 25th Jun 2011 00:27
@EAI - I fully understand most if not all licensing information and legal details as I have had to deal with a LOT of deal making and contract signing in my time, not to mention litigation, but just a question on a whim...

Is the CC-SA license focused on the end product or just the content within? If not, then surely it wouldn't conflict with any other licenses for your own game.

Secondly I want to know why they would state:
You are free:

to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
to make commercial use of the work


If your end product also had to be "open source" in a sense, as in this license would be similar to the GPL then what would be the point in them stating 'To make commercial use of the work'? Wouldn't that end product have to be 'compiled' or 'finished'?

Friday night, the right side of the weekend

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Zwarte Piet
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Posted: 25th Jun 2011 01:21
well I think this was covered no need to keep this tread going....

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
CapnBuzz
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Posted: 25th Jun 2011 06:44
Well, having read the license, my understanding is that the media can be used in any commercial work, but the CC-SA media used in the commercial work has to be clearly marked as CC-SA. How? The CC-SA license has to be posted for each and every CC-SA media used. This would likely be done in a credits screen/scroll. Also, I believe the original creator has to be credited for each and every piece of media used. That's my understanding.
Sting
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Posted: 25th Jun 2011 13:34
Quote: "well I think this was covered no need to keep this tread going...."


Not constructive at all ZP, please refer and actually read my post again. The 'commercial' aspect surely negates the end product being also cc-sa...

Want your games to look professional? Website! - Thread!
Errant AI
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Posted: 25th Jun 2011 15:46
@Sting- I've re-read the licenses and understand what you're getting at and CapnBuzz's assessment sounds dead-on as far as the CC-SA material goes.

The conflict I see is in the licenses TGC provides for GCS media. In the license it states that the media can only be used in a "game". It goes on to define what a "game" is and what is forbidden. Among the forbidden things it lists distribution in a manner that...

"a particular graphic or sound or other asset or work may be extracted to be used independently of the software in which it was first incorporated"

(There used to be a similar EULA for FPSC and the modelpacks but for the life of me, I can't find them anymore)

So... I guess I don't understand how a "game" which adheres to the above could contain CC-SA assets without violating the spirit of the CC-SA license.

I'm no lawyer; It's just my interpretation of it.
anayar
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Location: Minneapolis, MN
Posted: 25th Jun 2011 15:49
Agree with Errant If you guys want models so bad why not just make them? Offers you much more flexibility and creates a Much more unique game. Thats my two cents

Cheers,
Anayar


For KeithC
The Zoq2
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Location: Linköping, Sweden
Posted: 25th Jun 2011 19:09
@anyar But it allso takes MUCH more work, time and skill...

Srry about my english im from sweeden
KeithC
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Posted: 25th Jun 2011 20:10
Quote: "But it allso takes MUCH more work, time and skill...
"


Welcome to game development!

-Keith

The Storyteller 01
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Posted: 25th Jun 2011 23:07
Quote: "If you guys want models so bad why not just make them? Offers you much more flexibility and creates a Much more unique game"

Generally I agree.

But that doesnt mean one has to spit on available A-grade ressources ranging from textures to whole models if it's legal to use them.

Most of us are regular users of CG Textures and that doesnt mean we are an uncreative bunch who's to lazy to draw our own textures - or does it?

In case you find my grammar and spelling weird ---> native German speaker ^^
Sting
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Posted: 26th Jun 2011 04:37
It's all fun and games, the exciting part of an indie developers life is constructing, building and seeing things work... the ugly part is the business aspect and coming to terms with a bundle of licenses and potential suits.

I instigated a legal team from the very beginning of my company, adds to the flavour, plus it keeps em busy lol

Want your games to look professional? Website! - Thread!
Zwarte Piet
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Posted: 26th Jun 2011 22:04
@ sting, I think you misinterpeted, my post I just meant to say no reason for me to keep this post going. I would rather try to make a model, than discuss the intricacies of copyright law.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Sting
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Posted: 27th Jun 2011 00:11
@ZP - ahh I did misinterpret my bad! I would myself, however for the sake of humanity I fancied clearing up the fact.

Want your games to look professional? Website! - Thread!

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