Finally got around to posting this series, if anyone cares to remember the model I made a few months back for the TGC competition this is a tutorial that covers the making of it.
Nothing too impressive, but I tried covering some helpful topics to the best of my ability, whether that's any good or not is all up to you.
Figured I'd post it here since why not
The tutorial spans 5 different parts, which go as followed:
1: Introduction & Building the base mesh in zbrush via zspheres
2: Sculpting the high res detail in zbrush
2,5: Making rocks in zbrush
3: Retopologizing the high res mesh in maya using the NEX plug-in
4: UV Mapping and final render in marmoset.
They're all of varying lengths, with the sculpting session as the longest one spanning a full hour. I've gotten feedback prior about it being really hard to follow along because of how fast it's sped up, so this time I've tried to get a good balance between keeping it fast enough to not have it dull to watch and still be able to follow along fairly well.
Hope at least someone finds it pretty useful
Alucard94, lacking proper intelligence.