This is not a put down, just a request.
Quote: "not a bad thing but it looks sort of N64-ish and generic, try adding a more futuristic style to your HUD also, add some transparency and whatnot just to fit the theme."
Following on from Travis's point, in terms of gameplay and graphics; at the moment it seems like the gameplay is good, but the graphics seem to need a little 'spice up' and colour (or color
) management.
Nothing major; I do feel you are somewhat aware of this, but in my opinion based on my graphics experience, creating an interfaced screen with more than three
prominent colours can make the graphics look cheaper than if co-ordinated.
This does not apply to functional use of colour, such as for your health bars and icons, however, I would surround these elements with textured backgrounds and borders based on a consitent theme; and as Travis pointed out, some transparency and anti-aliasing would improve the look of the sprites.
It appears as though you are using a pink masking colour key with your ship sprites; if this is the case, then 24bit transparent PNG files without a colour key look better because they will smooth out the edges without all the pink dots.
Notice that in the following StarCraft screen shot, although developed by a large team, it demonstrates that even a game built over 10 years ago can look good with effective colour management; it has few prominent colours.
The screen is consistently decorated with blue as the primary colour, and green & orange as secondary. All other colours are reduced in saturation, even in the game level follows the theme.
Keep up the good work