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FPSC X9
15
Years of Service
User Offline
Joined: 16th Jun 2011
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Posted: 21st Jun 2011 17:04
Hi i want to make wall or entity shadered.I made shader wall but didnt work look on the pics what i do.
I open texture.



I Duplicate two times the texture and rename Normal,Diffuse and Spec



I select only spec texture and go to colors --> desaturate to make specular map



Then i go to colors --> brightness-contrast and set it dark



Then i select Normal texture and go to filters --> normalmap and i change scale to 10

[img]http://imageshack.us/f/163/14375545.jpg/[/img

Then i select 3D Preview and there i select for diffuse map - my diffuse map and for gloss spec i tick the specular lighting



I select only normal map texture and save it as DDS named grungy walltex_N





And i do the same for Diffuse and Spec.I save it as DDS _D and _S
i want to say how to make it in FPSC the wall to be gloss

Thabks!

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