Hi i want to make wall or entity shadered.I made shader wall but didnt work look on the pics what i do.
I open texture.
I Duplicate two times the texture and rename Normal,Diffuse and Spec
I select only spec texture and go to colors --> desaturate to make specular map
Then i go to colors --> brightness-contrast and set it dark
Then i select Normal texture and go to filters --> normalmap and i change scale to 10
[img]http://imageshack.us/f/163/14375545.jpg/[/img
Then i select 3D Preview and there i select for diffuse map - my diffuse map and for gloss spec i tick the specular lighting
I select only normal map texture and save it as DDS named grungy walltex_N
And i do the same for Diffuse and Spec.I save it as DDS _D and _S
i want to say how to make it in FPSC the wall to be gloss
Thabks!