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FPSC Classic Product Chat / What were your first moments with FPSC like?

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Dark Frager
16
Years of Service
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Joined: 16th Mar 2010
Location: The Void.
Posted: 21st Jun 2011 23:12
Hi,

So as the title says, what were your first moments with FPSC like? What did you do? Did you experience crashes, think that you can make the next call of duty? etc etc:

I'll tell you mine:

*Opens up V1*
me: OH MANNNN SO TOTALLY COOL, IM SOOOO GONNA MAKE MONEY!
*places 50 characters on map*
*clicks test game button*
*game starts*
me: OHHH YEAH, HERE WE GO!
me: what is this? this does not look a bit like call of duty!
*fps goes to 5-10*
me: GRRR, WHY ARE THEY NOT ATATCKING??
me: DAAD, WE NEED A BETTER PC!

end.



veer
16
Years of Service
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Joined: 3rd Mar 2010
Location:
Posted: 21st Jun 2011 23:26
don't buy new pc

upgrade it

http://www.thegamecreators.com/?m=view_product&id=2001
Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 21st Jun 2011 23:29
Quote: "don't buy new pc

upgrade it "


That was like 2 years ago!



Desecrated Studios
15
Years of Service
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 22nd Jun 2011 00:03
I pretty much had the same expectations. Figuring i could make a really good level. Once i updated to 1.18 and figured out how to use ambiance and light quality it let me put so much more into my games! But when i first got FPSC i had a bad graphics card and computer and could only put so much into the game, also i didn't buy any model packs so there wasn't that much i could add to the game.. But that is kinda my story...

--- Josh
Website is under construction
I will be starting a youtube channel to show off my FPSC maps and other things that i do
Shadowdeath
15
Years of Service
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Joined: 31st Dec 2010
Location: NYC
Posted: 22nd Jun 2011 00:10
I didn't.
Deathead
19
Years of Service
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Joined: 14th Oct 2006
Location:
Posted: 22nd Jun 2011 00:50
This was my first experience...

Me: Ok.. Lets get level designing then..
*hours later after designing the level*
Me: Ok lets test it out then.
*starts up test*
*FPSC is not responding*
Me: No! I forgot to save!
My face after that was..


Remember kids save before testing.lol

2Beastmode4u
15
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 22nd Jun 2011 00:58
Me: place prefabs on map then use 2D flat doors for doorways
In game open door and BAM brickwall...
Me:


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 22nd Jun 2011 05:38
at first, I thought the quick level preview was test game, and I was heartbroken to see how horrible it all looked

I then realized it wasn't, and when I did, I built the worlds largest level with 20 enemies (keep in mind this is on a dell dimension 3000). all outdoors and detailed, the map gave me runtime error after runtime error until I brought it down to 12 enemies, at which point it ran at about 12 frames per second. It played horribly, but I knew I'd get better, and while it wasn't like call of duty, my mind emphasized what was good about what I had made, and I pressed on.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
AJ Schaeffer
16
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 22nd Jun 2011 07:34
I remember getting FPSC when I first got my laptop. I didn't have a mouse then, and it was very hard to play games. So my friend would shoot while i moved. So we played a pre-made level. Then we saw an enemy. I freaked out and was like "SHOOT HIM SHOOT HIM!" And my friend was like "IM TRYING IM TRYING!"

ah...good times

Making someone's day a little better because of one of my models means a lot to me.
Johnski
16
Years of Service
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 22nd Jun 2011 13:06
I made a remake of my school. Took 5 hours. Then BAM runtime error and the worst bit is... i forgot to save

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Anigma
15
Years of Service
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Joined: 25th Mar 2011
Location:
Posted: 22nd Jun 2011 17:14
My first experience with it after making a level that looked like crap and ran even worse was "meh, what the heck it was free" (I got it free by signing up for Netflix, which I still use and still think is the greatest invention since thick-sliced banana bread). My buddy and I figured it would be a good tool to use to make value shooters (sub $10 variety) but it was just too buggy, slow and unstable. That was 2008, I think? I dunno, I'd have to go back and look at our first map. I think the model packs were all the way up to 18 or some such. We're talking about delving deep into the way-back machine here.

Anyway, I pretty much gave up on it for a long time after that, until I happened upon the TGC website and saw MP53, and the 1.18 beta. I got to playing with it again and wow, it sure has come a long way from those early days. I can actually make a game that looks halfway decent and runs well now, even on the lowly bargain bin hardware that is all a poor broke schmoe like me can afford. Quite the comeback, FPSC! And it's so much more stable now! What used to be routine crashes trying to do even the simplest of tasks have since become a rare event that is usually a result of my own doing with an overcomplicated script or simply trying to push my humble PC way too hard.

FPSC has come a long, long way since those early days. Hat's off to Lee and the guys over at TGC for bringing it around to something useable and stable enough to create a serious game. It's no Unity or UDK mind you, but it's finally a contender, I think.

It compiled! Ship it!
General Zax
15
Years of Service
User Offline
Joined: 28th Mar 2011
Location: In The Fiery Pits of Virginia
Posted: 22nd Jun 2011 22:06
I discovered the very first day that I played it that outdoor levels were not going to go well. I made this map with two bunkers on each side and a grass center. I remember clicking on the map repeatedly trying to raise the terrain (before this, I played Far Cry games). After awhile, I realized this wasn't going anywhere and tested the map out and discovered I had a very low frame rate with bad graphics. That was a few years ago. I now have a much better computer, much better graphics card, and I can now use the max graphics without this strange problem that would pull textures everywhere (never did figure out what that was)...

There is a darkness in each of us, one that creates us, consumes us, haunts us. This darkness will devour the living, burn the civil way of living we know today. Only we...can aid it in its quest!
Roger Wilco
20
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 24th Jun 2011 01:08 Edited at: 24th Jun 2011 01:18
I discovered FPSC first way back in the EA (Early Adopter) days, around sometime when V1 was announced, I think. I played around with it, and although the results weren't graphically comparative to the big games of those days, I was really impressed by how easy it was to just build a level and get a simple game up and running.

Of course, when I found out about all the new bells and whistles in V1, like the physics engine (mind you, this was back in the day when interactive physics in games were still something a bit out of the ordinary), I saved up and had my fifty bucks ready for the dawning release of the epic V1.

That's about the whole story on how I got started. Although I don't use FPSC that much and haven't made a proper, full game with it, I still tinker around with it from time to time. It's become more of a good old friend rather than just a fun program. Something that you've watched evolve from the buggy mess that it once was, to the pretty decently capable hobby engine it is now.

Hard to imagine that it's about seven years since I was first in touch with FPSC. Seems like it was only yesterday that I received my boxed copy in the mail.

TZap
20
Years of Service
User Offline
Joined: 29th Aug 2005
Location:
Posted: 24th Jun 2011 10:51
Made a decent looking level with an exit door. Placed enemies. Built game. Ran past all enemies to go through exit door. First real success was adding method of shooting all enemies before exit door would open allowing escape. This was before variables.
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Jun 2011 11:09
first thoughts after 1 hour in the files-folder:

"much to learn you have, young padawan."
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Jun 2011 23:09
I was constantly googling for game creation software better than basic 2d toys until I found FPSCreator

Well, I started off placing stuff and learning how to use it. the first thing I really did was a small village witht he stock ww2 stuff It looked decent for a first map but I do not have to remind anyone here how buggy v1.0 was. It was a lot of fun but I never actually had plans on making money or something similar.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala http://serygalacaffeine.blogspot.com
Dark Frager
16
Years of Service
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Joined: 16th Mar 2010
Location: The Void.
Posted: 24th Jun 2011 23:14 Edited at: 24th Jun 2011 23:15
These are quite fun to read, keep them coming!

Got another one,
I thought the skyboxes made the whole map look like it's floating!



CapnBuzz
16
Years of Service
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Joined: 8th Jan 2010
Location:
Posted: 25th Jun 2011 07:06
Wow, it's so easy to place entities! Let's test my Western town!

<enter>

Building... building... building... building... building...

zzz... zzz... zzz... zzz... zzz... zzz..

building... building... building... building...

zzz... zzz... zzz... zzz... zzz... zzz..

building... building... building... building...

Is this thing broken?

building... building... building... building...

It's built!

Lag... lag... lag... lag...

Cry.

That was the first time. I cry much less now. ha.

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