Quote: "Uhh, not so sure about that, i'm pretty sure Blender's physics are easier to use than Newton or Havok, All you have to do in Blender to make a Rigid Body is to select it on a scroll down bar, in Newton, it takes 30+ lines of code just to get 1 rigid body and i'm sure it takes more than that in the Havok libraries."
I haven't done what GregA suggested, but I don't think he was talking about code specifically. There's lots of other stuff like Moment of Inertia, impulse, center of gravity, and of course joints. If you're familiar with how these work, then programming them will be solely a matter of figuring out which commands to use, instead of what the commands do.

Why does blue text appear every time you are near?