So I managed to install an addon for Blender that can export .x files. It took a long, long, time though. So are you saying that we basically cannot load the .3ds's? Even though the help file says we should be able to?
Also, I noticed that I had to zoom in the camera a lot more on the object than this guy did in his tutorial:
http://www.youtube.com/watch?v=iFD24G8nu8M&annotation_id=annotation_370330&feature=iv
my code ended up saying:
position camera 3,2,-7
his said:
0,50,-250
So how do we manage the size of our objects as we implement them into the game? There seems to be a severe lack of regularity here, especially when I convert from .3ds to .x.
I guess the question really is, are the trees from TreeMagik really, really huge or something?
Another question, does the coordinate plane have a boundary before the set of integers ends, or +/- 2,147,483,647?
Another off topic question: I seem to have accidentally deleted the contents of main.htm, the main contents of the help file. Could someone post it up? Thanks!
And it won't make one bit of difference if I answer right or wrong. When you're rich, they think you really know! If I were a rich man...
- Reb Tevye, Fiddler on the Roof