Hi,
On your suggestion, i've tried getting the input for just one player per loop but i'm only getting 39fps. Thats not too bad I guess, but without the controller assignment I get 160+fps.
Quite a drop. Also it's a lot less accurate.
Thanks for the idea though.
PS I think it's windows slowing things down setting the new controller, so do you think it would be faster to run another DBP program at the same time that collects the input and sends it to the clipboard? The main game could then scan the clipboard to get the input.