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FPSC Classic Product Chat / Has anyone ever sold a script or script pack?

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2Beastmode4u
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Posted: 23rd Jun 2011 21:43 Edited at: 23rd Jun 2011 21:46
Hey guys, just wondering if anyone has ever sold or bought a script from anywhere? My Script Pack will still of course be free, so if your wondering that isn't why I'm asking.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Ched80
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Location: Peterborough, UK
Posted: 23rd Jun 2011 21:47
Never tried - always thought models were better suited for selling, rather than scripts, because scripts have a much lower 'barrier to entry'. i.e. it would be much easier to duplicate and sell a competitive script, but a model or model pack is much harder.

Have you got something in mind? Your SH-scripts maybe?

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
2Beastmode4u
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Posted: 23rd Jun 2011 21:52
The pack would be free but I have a great update to the script that I would like to sell.

Here is a video:




Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Shadowdeath
15
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Posted: 23rd Jun 2011 21:56
I'm not going to lie.
I wouldn't buy that.
2Beastmode4u
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Posted: 23rd Jun 2011 21:58
Would you buy the SH pack?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
pdidy
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Posted: 23rd Jun 2011 22:14
Technically anyone would find it hard to enforce a copyright of a script if the comands ect was avalable in the software as standard if used in the same game engine. watever way they was writen. so people would probally just copy it anyways. but it is a great idea.
Shadowdeath
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Posted: 23rd Jun 2011 22:29
@BeastMode
No.
veer
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Posted: 23rd Jun 2011 22:53 Edited at: 23rd Jun 2011 22:54
you can sell script to anyone who can't script..but you may not be able to protect reselling of it
PW Productions
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Location: sitting in a chair.
Posted: 23rd Jun 2011 22:57
With scripts, they aren't protected when an FPSC game is built and redistributed. Models are (in a way) hidden/protected so they're pretty much impossible to 'steal'. Scripts however, are just left in the scriptbank where you could just copy and paste them out (which is pretty dumb, especially for people who have script-based games that deserve to remain secret).


PWP-Media has been taken down due to a name conflict. The new website will be up shortly.
King Cobra
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Posted: 23rd Jun 2011 23:06
I would buy it if the price was right.

--King Cobra

Ched80
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Location: Peterborough, UK
Posted: 23rd Jun 2011 23:13
from what I've learnt from my time on the forums people will pay for two things: mods & models.
Another problem I see with scripts is that it is hard to make them generic to all games. I find I have to tweak pretty much every script for every game to get the exact effect I want.
I'm not trying to put you off Beastmode, you work really hard for the forum and york deserve some reward. I wish you the best of luck with this.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Sting
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Posted: 23rd Jun 2011 23:30
I am seriously trying to get my head around this 'scripting malarky'. This is not a rant or an attempt to direct conflict anywhere, but a question as I'm ITCHING to have this answered...

In my 14 years of programming I have NEVER heard of copyrighting source to the degree which is talked about on these forums...

Some people use all this

This is completely unenforcable and would be regarded as unethical in coding land too.

The engine uses a scripting language, so if you can string together a one line script you are deeming them conditions(states) and actions as your own? If that was the case, I may start creating scripts starting with one line, copyright it, 2 lines copyright it and then nobody will ever be able to use the fpsc syntax in any way, shape or form because I've just copyrighted every script possible!

Sure, a pack of collective scripts that have had a lot of work put in deserve protection and beastmode is seems to me what you have achieved with the above scripts (even thought I have only browsed) certainly deserve credit in the least but with regards to all this talk on the forum of


Oh I just changed the water fog distance from 500 to 300 so you can't use this script without crediting me is just going too far imo. I don't understand where all this has come from? If you don't want to share a 'script' or code, don't distribute it, it's as simple as that.

Now to my original point, could I please have a mature and educated reply with regards to the manner in which people are going way above their heads by always claiming protection on something that wouldn't even be classed as virtually tangible?

Want your games to look professional? Website! - Thread!
Ched80
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Posted: 23rd Jun 2011 23:51
I disagree. I think scripts are protectable from an IP view.
Scripts are not that different from macros, and I've seen these protected before.
When you're protecting the script, you are not protecting the commands themselves, but the overall effect.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 23rd Jun 2011 23:53 Edited at: 23rd Jun 2011 23:59
@Sting,

They just don't understand what you've nicely explained. Where did you get the script from? How can you take something that someone else wrote and claim it as your own. If you insist on doing so, make sure that none of the script lines are verbatim to what TGC has freely provided. Make sure that none of the routines (like follow) are the same as what TGC has written. Even then, just slightly changing the order is still plagiarism. Make sure you don't write ":state=0:state=1" because if you, do you stole it from TGC. LOL

Now once you take those scripts and incorporate them into a game, you've created something you can protect. If you could protect just scripts, how could anyone code anything in a programming language where you must use the proper/same code as everyone else to create a program. Once you've compiled that code into a "program", then you've created something you can protect.

Brian.

Sting
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Posted: 24th Jun 2011 00:27
Thankyou Brian. Nail > Head.

This is one of the long but not lost differences between 'scripters' and 'programmers'.

To quote an old HTML/CSS markup argument on the same grounds:



Want your games to look professional? Website! - Thread!
rolfy
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Posted: 24th Jun 2011 00:36
If scripts could be copyrighted then your own 'Official' Silent Hill scripts would be removed, or at least all the conditions and actions (which pretty much can be certain are going to be exactly the same as Omegamers), which were shown way back in April. Wont matter that your own contain additional parts, you would still have to remove all refences to camera control. As explained quite eloquently above for scripting you use already coded conditions and actions, you cant stop others from using these as there may be only one way to write a particular line that works. The thing with scripts released even with characters is that on the whole they will only work with that particular model so there is no need to worry about that.
Its the reason that Mods can be charged for, your paying for the additional coding, the scripts still have to be written (by you).
The only way to sell scripts around here is to offer your skills for hire. As for protecting said scripts, its up to the user to encrypt the game so they cant be got at.
I have seen users putting games up on these boards which the shaders etc can easily be got at (Metro theatre is an example) and have pointed out to Mods as well that it should be a requirement for posting games on these boards.

A Mod has been erased by your signature.
The Storyteller 01
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Posted: 24th Jun 2011 01:42
Although I made a script pack myself that contains over 230+ single scripts (and 40+ sounds), I never had the slightest thoughts about "selling", I just posted a download link and collected some thankies

To be honest I would have felt ridiculous asking for money. I don't even expect people to credit me when using them, because I see no IP on my side.

In addition to what's allready stated above, everyone writing scripts has studied other peoples scripts and probably copied a line or two - or at least got inspiration from other's work. So it's hard to claim any script 100% original.

In case you find my grammar and spelling weird ---> native German speaker ^^
Plystire
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Location: Staring into the digital ether
Posted: 24th Jun 2011 02:02 Edited at: 24th Jun 2011 02:05
Quote: "In addition to what's allready stated above, everyone writing scripts has studied other peoples scripts and probably copied a line or two - or at least got inspiration from other's work. So it's hard to claim any script 100% original."


This general statement can be applied to pretty much anything of worth, yet copyright still applies. Press a button? Been around for ages. Dragon in a painting? Same deal. Zombie model? Are you kidding me? Techno music? I was born in the 80s, and I know it's been around longer than that.

Drawing inspiration, even pulling whole parts, from another work does not mean you can't copyright (or in cases of inventions, patent)


I'm not so much disappointed that he's wanting to sell something he made as I am disappointed by the condescending comments I see here on the subject. Point the man in the right direction. Selling scripts is not the way to go, selling models that come with scripts would be a better venture, or if modelling is out of your scope of profession try offering your scripting talent for hire to those that have no time for/devotion to scripting.


@Sting:

While your post is constructive in many ways, I don't think this thread was the best choice for location. To answer your own question, I think you need to take into account the general age group of members that frequent the FPSC boards and utilize this software. More often than not the ones that are doing what you've pointed out have little business practice and are only mimicking practices they've witnessed before (albeit on an entirely different level), but we can never learn if we don't take those first steps and make our mistakes.


@Shadowdeath:

There's a fine line between honesty and arrogance when posting as you just have. You remind me of a member that I encountered when I was a novice on these boards. You lack construction, courtesy, and above all respect for others. It would be best to accompany your negativity with direction and opinion for the person to take into consideration.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
2Beastmode4u
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Posted: 24th Jun 2011 02:13
@All
Ok, I haven't commented on this just because I wanted to wait for more opinions and I now feel silly for even asking, but hey, we all have to learn some how. I never even thought about selling my "skills". I'll just release everything free. Thank You all for your comments. When a debate like this goes on I just love the different views that come out.

I thank you all for your views and opinions, and I bid you a Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 24th Jun 2011 02:38
I was never a fan of people who make long-winded comments about other peoples comments. I think it's always best to offer your opinion on the subject and not your opinion on other peoples opinion... but alas I break my own rule.

Quote: "There's a fine line between honesty and arrogance when posting as you just have."


That is so... so true!

Brian.

King Cobra
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Posted: 24th Jun 2011 02:38
This is from a personal standpoint...

I, for one, do not know how to script, but I am learning.

However, I cannot sacrifice the production time of my game while I go over the learning curve.

POINT: I personally would buy scripts if the price is right and the script would enhance my game and the experience of the player.

STORYTELLER has an EXCELLENT communication script that I have used in my game (almost done). He was generous enough to give it away for free, but...

Had he asked for money for the script, and the price was right, trust me that I would have pulled out the good ol' Visa card to get the script.

Until one learns to master a skill himself, he would have to "hire" others to do it for him, sometimes at a price.

It's called outsourcing. It's being done everyday across the world.

--King Cobra

2Beastmode4u
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Posted: 24th Jun 2011 02:49
I will one day sell my skills (maybe make a thread after my Request Thread dies down) but for now, I will give away my script with no charge.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Sting
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Posted: 24th Jun 2011 10:44
Thanks for the replies.

@Plystire after I posted that I thought my post may have been burnt to the ground but it seems like the awareness is there, I had been questioning this for a long time in my head, and I am the kind of guy who will help anyone or boost anyone's morale to achieve something I guess it had just reached that point where I felt I HAD to say something.

@2beastmode4u - after watching the videos and seeing your posts I think what you have done with this 3rd person view is kinda cool and am rather curious to how you achieved it!

Want your games to look professional? Website! - Thread!
maho76
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Posted: 24th Jun 2011 11:01 Edited at: 24th Jun 2011 11:04
try to sell your skills, so if anyone needs a good scripter for special ones, sell yourself. every artist does this. i cannot copyright drawing techniques, but i can give away my skills for money in fact that you can hire me if you think i am good enough for you.
or i can write down how i use some specific techniques or combine them to get what i want. so selling the book.

thats the only way to make money out of a source that depends on your skills. leonardo da vinci cannot copyright his style of doing paintings or drawings, but he has a "copyright" on his paintings simply because they are unique. the scripts are your pencils. you can sell the drawings in combine the scripts with the models or a whole game, and that is what you can copyright.

apple tried this last year in copyrighting that "a finger touch a screen and forcing action in a digital media". lets see what the agencies said: ...."aaaahhhhmm,... nop." stupid fruit^^
Ched80
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Posted: 24th Jun 2011 11:12
Quote: "nardo da vinci cannot copyright his style of doing paintings or drawings, but he has a "copyright" on his paintings "


I think his copywright may have ran out by now...

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
2Beastmode4u
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Posted: 24th Jun 2011 17:06
@Sting
No worries. Everyone will know how I did it after I releast the pack. I have notes in there so anyone can understand it.

@maho76
I plan on selling my skills. I just can't believe it took all of this for me to even try it.

@Ched
I'll be emailing you today. Keep ane eye out.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators

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