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FPSC Classic Product Chat / Keeping the same amount of ammo between levels

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Message
TehGuy
15
Years of Service
User Offline
Joined: 14th Apr 2011
Location:
Posted: 24th Jun 2011 20:16
As the title states, is there any way to be able to keep ammo between levels?

like in level 1 if I have 10 bullets for a pistol, pick up some more for 16, and then change levels I should still have 16 bullets, right?

for some reason FPSC just doesn't let me do that :S
maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Jun 2011 10:48
do you place each weapon again in the editor for each level or define startweapon for each level?

that swaps weapons and ammo from the last level.

you can do this while testbuilds, but for final game you have to delete that and only place weapons as they should show up.
TehGuy
15
Years of Service
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Joined: 14th Apr 2011
Location:
Posted: 25th Jun 2011 20:19
I've actually tried it without a defined start weapon, but it just gives me the first weapon acquired from the level before except it has no extra clips.

If it helps, i'm using the weapons from model pack 53
TehGuy
15
Years of Service
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Joined: 14th Apr 2011
Location:
Posted: 27th Jun 2011 03:46
Oh, but the health manages to stay the same between loading screens...
SgtBrown5
16
Years of Service
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Joined: 10th Mar 2010
Location:
Posted: 27th Jun 2011 18:21
I have the same problem but only wint EAI's Task Force 341 model pack weapons. I use some of EAI's weapons strait from the Game Creators Store and it works fine. But I want the weapons from Task Force 341.

SgtBrown5
TehGuy
15
Years of Service
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Joined: 14th Apr 2011
Location:
Posted: 29th Jun 2011 02:41
*bump

anyone have a solution? :<
TehGuy
15
Years of Service
User Offline
Joined: 14th Apr 2011
Location:
Posted: 3rd Aug 2011 18:42
C'mon, this issue is practically halting development of my game. Does no one , staff or user, have the answer to this problem or at the very least a workaround?
Errant AI
19
Years of Service
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Joined: 24th Aug 2006
Location:
Posted: 4th Aug 2011 04:35
If it's only with MP53 weapons it may be a bug related to the new ammo pooling feature. To test, you can open the gunspec and comment out or delete the lines near the top that look like



to comment out just ad a semi-colon in front so it looks like



If that solves the issue then it's something that will need to be fixed in FPSC for v1.19. Please note that disabling ammo pooling may require you to edit the ammo FPEs so that it gives ammo for the specific weapon used rather than the default weapon in the ammo pool.
TehGuy
15
Years of Service
User Offline
Joined: 14th Apr 2011
Location:
Posted: 5th Aug 2011 04:42
THANK GOD for ya EAI.

Adding semi-colons seemed to fix the problem, and I didn't have to edit the ammo FPEs at all (although, I only have the pistol and shotgun used at the moment, but I'm confident it fixed the others )

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