Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / DarkGDK and MS VC++ 2010 Setup instructions with Video

Author
Message
Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 25th Jun 2011 01:53 Edited at: 26th Jun 2011 13:05
Youtube Video



Introduction


Hi, I've noticed that a few users were struggling to use DarkGDK with Microsoft Visual C++ 2010 so I set about researching the problem. Thanks to Mikes advice and demonstrations, I've put together a PDF file detailing step by step how to setup the dependencies and library's needed to get DarkGDK compiling. It does produce a host of scary errors, but none of them leave to failures to compile, which means the programs themselves work without any problems.

As is my usual style I've also put together a tutorial video which you can see at the top of this post.

Download PDF instructions!


For those of you who prefer the written version you can download it directly from my website.

www.dcforeman.co.uk

Just enter the site, and click on the pendrive below the netbook. The flash version of the site is more fun I think! But the HTML will work just as well.

Attachments

Login to view attachments
Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 26th Jun 2011 13:04
Yay! No one cares! lol, nevermind. I won't worry about getting those project files up.
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 26th Jun 2011 14:07
Thanks for this Daniel. I've been debating with myself (yes I talk to myself ) for the last couple of weeks as to whether to download and install DarkGDK as I do have VS2010 C++ express so I may try it in a couple of days when I get the time. As I'm new to the c++ world (still learning how to use pointers) this guide will be of great help. Thanks again Daniel.

I think the link to the Dx sdk Aug 2007 in the .pdf is broken, I get a file not found type error. I'm pretty sure I'll be able to find it on the Microsoft website but I just thought I should let you know.

Matty H
16
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 26th Jun 2011 14:13
This is a great resource, I had alot of difficulty setting GDK up with VS2010 express. I managed to get it working the day you posted this

This will be useful to alot of people in the future, thanks Daniel.

TerryRussell
13
Years of Service
User Offline
Joined: 11th Dec 2010
Location: Chichester, UK
Posted: 28th Jun 2011 20:55 Edited at: 28th Jun 2011 20:57
Sorry, Daniel.

I do care, honest! I looked at your post within a few minutes of you putting it here and I revisited a couple of times afterwards to see the updates.

I didn't comment because I had nothing to add. Your tutorial and then your video said it all, I thought.

I did have GDK working with VS2010 already, though. I hadn't realised it was such an issue generally.

Thank you for your excellent efforts! Much appreciated.

PS How's your cat? My old girl (Suzy) used to sit and purr whenever I played any of your tutorials in which your moggy starred.

Amazing Simulation
www.amazing-forum.com
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 30th Jun 2011 23:36
Quote: "I did have GDK working with VS2010 already, though"

Which version of the directx sdk did you use?

TerryRussell
13
Years of Service
User Offline
Joined: 11th Dec 2010
Location: Chichester, UK
Posted: 1st Jul 2011 01:13
The very latest version, but I took some of the withdrawn stuff from the March 2007 version and combined the two. I may have done some other adjustments (not at my programming desk at the moment).

Amazing Simulation
www.amazing-forum.com
Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 1st Jul 2011 10:14 Edited at: 1st Jul 2011 10:27
Thanks, I once had GDK running with VS2010, but I couldn't get a bunch of plug-ins working, so I went back to VS2008.

And I was a bit scared off by 37 "warnings"

Quote: "Yay! No one cares! lol, nevermind. I won't worry about getting those project files up."


I don't think the GDK forum is as active as it once was
Don't sweat it, I sure many people are using this, and will use this.

EDIT:

Your book "Depths Awakening" looks very interesting, I am in need of a good book
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 1st Jul 2011 14:13
Quote: "The very latest version, but I took some of the withdrawn stuff from the March 2007 version and combined the two."

Wow, I don't think I have the skill level to do that .

Just watched the entire video (didn't before because my internet usage was nearly used up) it's very well made. My favourite line is "and squiggly bracket as I call them, there's probably a better name for them but I don't care" ahaha

Kaikallon
13
Years of Service
User Offline
Joined: 22nd Jun 2011
Location:
Posted: 2nd Jul 2011 22:42
Hello

I have watched the whole video over and over again and read the Pdf many times but I cant make it work!!!! *angryface*

I do have C++ 2010, and i have compiled a simple program
I do have DirectX sdk 2007
I have installed DarkGDK, not only the msi file but actually the exe as well.
I have updated DarkGDK to the latest.

I think that I have followed the instructions perfectly, but I'm not sure (ofcourse, as it doesn't work)

I'm using windows 7 64 bit.

The error message that I get is something like "Couldn't find "DarkGDK.h""

Can you please upload the project files so that I can try out something that I know should work?
Talking over skype would probably also help

Why isn't there a tool that sets this up for you?

Btw; I am SO angry right now that I want to uninstall everything and go back to DarkBASIC pro, which works!
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 3rd Jul 2011 01:38
After 3 hours of fiddling around with the paths I got it working! It was my fault for making mistakes though.

@Kaikallon: did you make sure that the paths were all on one line? In the pdf copy all of the paths into notepad, make them each on one line and then copy them into their relevant positions in VS.

If that still doesn't work, you may have to individually locate the include/lib folders yourself. I would upload a project for you but I'm using 32 bit, sorry and good luck

Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 3rd Jul 2011 11:59
Quote: "The error message that I get is something like "Couldn't find "DarkGDK.h"""


You just need to add the path of your GDK install to your include list. Go to "Project" on the top menu bar of VC++ and select "Properties", A window should pop up. In that window on the left side click "C/C++" and go a little to the right where it says "Additional Include Directories" Click on that and then on the liitle button with the "..." on the right side of it, another window should pop up. In the window, press the folder icon near the top right corner. Once again, press the little "..." button a little below the folder icon and navigate to "C:\Program Files\The Game Creators\Dark GDK\Include" (if your system is 32 bit) or ""C:\Program Files (x86)\The Game Creators\Dark GDK\Include" (if your system is 64 bit). Click "ok" and you should be good. (You may also have to do this for DirectX.)

Sorry if the instructions aren't to clear, it's 3 AM
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 3rd Jul 2011 18:44
Awesome video mate, very much appreciated.

It all seems to work fine however i get these warnings:



I can see that this is just because it is expecting a VC6 version of a file however when debugging i would really rather not have a heap of extra warnings i have to sift through just to find the ones i need to ignore.

So is there anything i can do to get rid of these errors without altering how debugging or anything else works?

I swear to the programmers bible that I shall not harm the FPS.
Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 3rd Jul 2011 20:00
Those are warnings, so your application should work fine if you ignore them. When I used Visual C++ 2010 I got those same errors, but I just ignored them and everything was fine.
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 3rd Jul 2011 21:15
oh yeah i get that they are fine to ignore however anytime i have legitimate errors or warnings that i should take note of i have to sift through all of these and just wondered if anyone has a way to filter them out or something? idk.

I swear to the programmers bible that I shall not harm the FPS.
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 4th Jul 2011 06:33
Also i just descovered that, although with warning debug mode works fine, however if i build a release version it fails and seems to have problems with not having a main() function i beleive but i thought DarkGDK was made to work like this?

I get these errors, sorry for large dump:


I swear to the programmers bible that I shall not harm the FPS.
Dashiznitz
13
Years of Service
User Offline
Joined: 25th May 2011
Location:
Posted: 6th Jul 2011 06:41
do you have to set up the include, etc for every new project created?

-Trying to get better
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 6th Jul 2011 12:51
you only need to setup the last lib's dir's, the part not under either Debug or Release... bump on my problem, I want to be able to compile a release!

I swear to the programmers bible that I shall not harm the FPS.
Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 6th Jul 2011 21:02 Edited at: 6th Jul 2011 21:02
@Flexicat: I think your need to change your project from Multi-Threaded Debug (/MTd) to Multi-Threade (/MT). To do this go to the very top menu bar, click "Project", in the bottom of that menu click the "Properties" button. A menu should pop up. On the left Click "C/C++" (You may have to click the arrow next to it). And below "C/C++" Click "Code Generation". Now to the right there should be a little rectangle that says "Runtime Libbary". Click it and chang it to "Multi-threaded (/MT)". Now compile in Release mode and it should hopefully work.
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 7th Jul 2011 14:43
thanks MR, however that only fixes all of the "already defined" errors all of the stuff like "error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL'" is sill coming up and... well under that exact field you said to change my default is MD for release and MDd for debug but I am making an EXE and it always has been an exe and it works in debug mode so how can that be?

I swear to the programmers bible that I shall not harm the FPS.
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 9th Jul 2011 20:24
bump for all of my issues that cant be fixed with tissues...

I swear to the programmers bible that I shall not harm the FPS.
FlexiCat
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location:
Posted: 11th Jul 2011 07:00
Seriously, there is no way to compile release versions guys?

I swear to the programmers bible that I shall not harm the FPS.
zog
16
Years of Service
User Offline
Joined: 13th Dec 2007
Location: Southport UK
Posted: 16th Jul 2011 18:35 Edited at: 16th Jul 2011 18:51
Here is my solution which you can try as an alternative to Daniels

How to get DarkGDK running under VS2010 and older directX samples.

The best solution I have found is to splice together DirectXAug07 and DirectXJune10 this solution builds with minimal errors

and warnings.

Download DirectX SDK for AUG 2007 and DirectX SDK For June 2010

To Get Blitz Terrain Plugin / older DirectX Samples And DarkGDK Files to compile create two directories called
Myinclude and MyLib

To the MyInclude directory add these files


Add these files from Direct SDK AUG 2010

02/07/2007 12:01 1,933 d3dx9.h
02/07/2007 12:01 43,369 d3dx9anim.h
02/07/2007 12:01 23,921 d3dx9core.h
02/07/2007 12:01 42,312 d3dx9effect.h
02/07/2007 12:01 59,604 d3dx9math.h
02/07/2007 12:01 45,267 d3dx9math.inl
02/07/2007 12:01 128,409 d3dx9mesh.h
02/07/2007 12:01 45,897 d3dx9shader.h
02/07/2007 12:01 7,943 d3dx9shape.h
02/07/2007 12:01 61,840 d3dx9tex.h
02/07/2007 12:01 12,012 d3dx9xof.h

Copy The Rest Of The Files Over From DirectX June 2010


14/05/2010 01:46 10,907 audiodefs.h
10/04/2011 18:54 12,768 BlitzTerrain.h
14/05/2010 01:46 2,715 comdecl.h
19/05/2010 23:36 243,136 D2D1.h
19/05/2010 23:36 25,655 D2D1Helper.h
19/05/2010 23:36 3,171 D2DBaseTypes.h
19/05/2010 23:36 5,555 D2Derr.h
19/05/2010 23:36 231,558 D3D10.h
19/05/2010 23:36 71,712 D3D10effect.h
19/05/2010 23:36 4,627 d3d10misc.h
19/05/2010 23:36 89,266 d3d10sdklayers.h
19/05/2010 23:36 24,865 D3D10shader.h
19/05/2010 23:36 71,375 D3D10_1.h
19/05/2010 23:36 12,085 D3D10_1shader.h
19/05/2010 23:36 368,531 D3D11.h
19/05/2010 23:36 121,600 D3D11SDKLayers.h
19/05/2010 23:36 15,610 D3D11Shader.h
19/05/2010 23:36 163,816 d3d9.h
19/05/2010 23:36 25,053 d3d9caps.h
19/05/2010 23:36 89,896 d3d9types.h
19/05/2010 23:36 34,183 D3Dcommon.h
19/05/2010 23:36 16,035 D3Dcompiler.h
19/05/2010 23:36 15,753 D3DCSX.h
19/05/2010 23:36 1,903 D3DX10.h
19/05/2010 23:36 15,605 d3dx10async.h
19/05/2010 23:36 14,454 D3DX10core.h
19/05/2010 23:36 62,641 D3DX10math.h
19/05/2010 23:36 45,816 D3DX10math.inl
19/05/2010 23:36 11,046 D3DX10mesh.h
19/05/2010 23:36 26,672 D3DX10tex.h
19/05/2010 23:36 1,906 D3DX11.h
19/05/2010 23:36 8,700 D3DX11async.h
19/05/2010 23:36 3,868 D3DX11core.h
19/05/2010 23:36 26,986 D3DX11tex.h

19/05/2010 23:36 34,520 D3DX_DXGIFormatConvert.inl
27/01/2010 22:04 121 DarkGDK.h
27/01/2010 22:04 651 DarkGDK2.h
27/01/2010 22:04 2,834 DarkSDK.h
12/10/2010 20:44 8,332 DarkSDK3DMaths.h
27/01/2010 22:04 2,602 DarkSDKAnimation.h
27/01/2010 22:04 2,151 DarkSDKBasic2D.h
27/01/2010 22:04 29,262 DarkSDKBasic3D.h
27/01/2010 22:04 2,599 DarkSDKBitmap.h
12/10/2010 20:44 6,780 DarkSDKCamera.h
27/01/2010 22:04 4,395 DarkSDKCore.h
27/01/2010 22:04 4,716 DarkSDKDisplay.h
27/01/2010 22:04 4,280 DarkSDKFile.h
27/01/2010 22:04 1,706 DarkSDKFtp.h
27/01/2010 22:04 4,144 DarkSDKImage.h
12/10/2010 20:44 4,423 DarkSDKInput.h
27/01/2010 22:04 3,345 DarkSDKLight.h
27/01/2010 22:04 2,993 DarkSDKMatrix.h
27/01/2010 22:04 2,801 DarkSDKMemblocks.h
27/01/2010 22:04 3,378 DarkSDKMultiplayer.h
27/01/2010 22:04 1,581 DarkSDKMusic.h
27/01/2010 22:04 3,122 DarkSDKParticles.h
12/10/2010 20:44 3,691 DarkSDKSound.h
27/01/2010 22:04 3,854 DarkSDKSprites.h
27/01/2010 22:04 3,436 DarkSDKSystem.h
12/10/2010 20:44 1,697 DarkSDKTerrain.h
27/01/2010 22:04 3,362 DarkSDKText.h
27/01/2010 22:04 2,140 DarkSDKWorld.h
08/07/2011 04:54 <DIR> DBO Format
19/05/2010 23:36 2,301 Dcommon.h
19/05/2010 23:36 227,611 dinput.h
19/05/2010 23:36 32,944 dinputd.h
19/05/2010 23:36 9,831 dsconf.h
02/06/2010 12:32 9,087 dsetup.h
19/05/2010 23:36 113,801 dsound.h
19/05/2010 23:36 211,545 DWrite.h
02/06/2010 12:32 8,142 dxdiag.h
14/05/2010 01:52 3,045 DxErr.h
19/05/2010 23:36 8,154 dxfile.h
19/05/2010 23:36 92,648 DXGI.h
19/05/2010 23:36 5,312 DXGIFormat.h
19/05/2010 23:36 4,217 DXGIType.h
02/06/2010 12:32 486 dxsdkver.h
14/05/2010 01:52 24,491 gameux.h
27/01/2010 22:04 967 global.h
27/01/2010 22:04 8,157 globstruct.h
16/07/2011 16:11 0 Includefiles2010.txt
02/06/2010 12:32 5,918 PIXPlugin.h
19/05/2010 23:36 8,751 rmxfguid.h
19/05/2010 23:36 17,623 rmxftmpl.h
14/05/2010 01:52 29,626 rpcsal.h
14/05/2010 01:46 22,089 X3DAudio.h
14/05/2010 01:46 78,466 xact3.h
14/05/2010 01:46 10,785 xact3d3.h
02/06/2010 12:32 17,232 xact3wb.h
14/05/2010 01:46 35,284 XAPO.h
14/05/2010 01:46 17,635 XAPOBase.h
14/05/2010 01:46 7,094 XAPOFX.h
14/05/2010 01:46 64,034 XAudio2.h
14/05/2010 01:46 22,072 XAudio2fx.h
02/06/2010 12:32 34,522 XDSP.h
14/05/2010 02:02 9,272 XInput.h
14/05/2010 01:46 32,756 xma2defs.h
02/06/2010 12:32 118,745 xnamath.h
02/06/2010 12:32 195,536 xnamathconvert.inl
02/06/2010 12:32 105,852 xnamathmatrix.inl
02/06/2010 12:32 73,288 xnamathmisc.inl
02/06/2010 12:32 394,014 xnamathvector.inl
112 File(s) 4,564,225 bytes
3 Dir(s) 900,268,032 bytes free

To The MyLib Directory add these files

Copy These Files To MyLib from June2010 DirectSDK

13/10/2010 19:44 383,270 3DMaths.lib
13/10/2010 19:44 1,340,210 Animation.lib
13/10/2010 19:44 104,442 Basic2D.lib
13/10/2010 19:44 6,460,452 Basic3D.lib
13/10/2010 19:44 114,068 Bitmap.lib
10/04/2011 19:50 591,622 BlitzTerrain.lib
10/04/2011 19:50 268,612 BlitzTerrainRTTMS.lib
13/10/2010 19:44 395,948 Camera.lib
13/10/2010 19:44 216,338 Conv3DS.lib
13/10/2010 19:44 91,236 ConvMD2.lib
13/10/2010 19:44 147,404 ConvMD3.lib
13/10/2010 19:44 159,094 ConvMDL.lib
13/10/2010 19:44 308,704 ConvX.lib
13/10/2010 19:44 835,792 Core.lib
19/05/2010 23:37 2,664 d2d1.lib
19/05/2010 23:37 9,272 d3d10.lib
26/05/2010 19:40 9,360 d3d10_1.lib
26/05/2010 19:40 14,362 d3d11.lib
19/05/2010 23:37 5,210 d3d9.lib
26/05/2010 19:40 6,062 d3dcompiler.lib
26/05/2010 19:40 3,832 D3DCSX.lib
26/05/2010 19:40 3,854 D3DCSXd.lib
26/05/2010 19:40 48,486 d3dx10.lib
26/05/2010 19:40 48,890 d3dx10d.lib
26/05/2010 19:40 14,636 d3dx11.lib
26/05/2010 19:40 14,908 d3dx11d.lib

26/05/2010 19:40 87,926 d3dx9d.lib

13/10/2010 19:44 206,262 DarkSDK.lib
13/10/2010 19:43 206,942 DarkSDK2.lib

19/05/2010 23:37 284,368 dinput8.lib
13/10/2010 19:44 361,602 Display.lib

02/06/2010 12:33 5,994 dsetup.lib
19/05/2010 23:37 4,038 dsound.lib
19/05/2010 23:37 1,758 dwrite.lib
02/06/2010 12:33 5,415,290 DxErr.lib

26/05/2010 19:40 3,580 dxgi.lib

13/10/2010 19:44 273,280 File.lib
13/10/2010 19:44 110,762 FTP.lib
13/10/2010 19:43 291,526 Image.lib
13/10/2010 19:43 232,486 Input.lib

13/10/2010 19:43 201,080 Light.lib
13/10/2010 19:43 243,640 Matrix.lib
13/10/2010 19:43 128,298 Memblocks.lib
13/10/2010 19:43 394,232 Multiplayer.lib
13/10/2010 19:43 124,056 Music.lib
13/10/2010 19:43 471,714 Particles.lib
13/10/2010 19:43 380,592 Sound.lib
13/10/2010 19:43 432,896 Sprites.lib

13/10/2010 19:43 1,201,648 System.lib
13/10/2010 19:43 391,804 Terrain.lib
13/10/2010 19:43 203,428 Text.lib
13/10/2010 19:43 628,974 World.lib
02/06/2010 12:33 2,016 X3DAudio.lib
02/06/2010 12:33 623,810 xapobase.lib
02/06/2010 12:33 846,528 xapobased.lib
02/06/2010 12:33 1,722 XAPOFX.lib
02/06/2010 12:33 3,432 XInput.lib


Copy These Files From DirectXAug2007 SDK

19/07/2007 18:14 89,010 d3dx9.lib
20/07/2007 00:39 570,238 dxguid.lib
02/07/2007 12:01 3,142 dplayx.lib
02/07/2007 12:01 4,540 ddraw.lib
02/07/2007 12:01 1,746 d3dxof.lib
20/07/2007 00:39 4,360,294 DxErr9.lib

This file can be found else where

26/04/2005 12:12 1,088,266 STRMBASE.lib

Note you will have to create a MyLibDebug directory to include the debug versions of the DLLs

IN VS2010 Right click on each project and select properties.

Select VC++ Directories from left list box

Add myInclude directory to the include path
Add myLib directory to the lib path

for debug target include MyLibDebug instead of myLib

Create a copy of all your source directories to use with VS2010 as when VS2010 upgrades your projects you won't be able to

use them again in VS2008.

Clean all solutions before rebuilding otherwise compilation may fall over.

Rebuilding the projects and run!

Good Luck ( Jack Taylor )

PROOF



1>------ Build started: Project: 12Painting, Configuration: Release Win32 ------
2>------ Build started: Project: 11RealtimeTerrainModification, Configuration: Release Win32 ------
2> Main.cpp
1> Main.cpp
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\11RealtimeTerrainModification(Fullversion)\Release\11RealtimeTerrainModification.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\11RealtimeTerrainModification.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
2> 11RealtimeTerrainModification.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\11RealtimeTerrainModification(Fullversion)\Release\11RealtimeTerrainModification.exe
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\12Painting(Fulversion)\Release\12Painting.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\12Painting.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
1> 12Painting.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\12Painting(Fulversion)\Release\12Painting.exe
3>------ Build started: Project: 10QuadReduction, Configuration: Release Win32 ------
3> Main.cpp
4>------ Build started: Project: 09QuadRotation, Configuration: Release Win32 ------
4> Main.cpp
3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\10QuadReduction(Fullversion)\Release\10QuadReduction.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\10QuadReduction.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
3> 10QuadReduction.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\10QuadReduction(Fullversion)\Release\10QuadReduction.exe
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\09QuadRotation(Fullversion)\Release\09QuadRotation.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\09QuadRotation.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
4> 09QuadRotation.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\09QuadRotation(Fullversion)\Release\09QuadRotation.exe
5>------ Build started: Project: 08Exclusion2, Configuration: Release Win32 ------
5> Main.cpp
6>------ Build started: Project: 07Exclusion, Configuration: Release Win32 ------
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\08Exclusion2(Fullversion)\Release\08Exclusion2.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\08Exclusion2.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
6> Main.cpp
5> 08Exclusion2.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\08Exclusion2(Fullversion)\Release\08Exclusion2.exe
6>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\07Exclusion(Fullversion)\Release\07Exclusion.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\07Exclusion.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
7>------ Build started: Project: 06EnvironmentMapping, Configuration: Release Win32 ------
7> Main.cpp
6> 07Exclusion.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\07Exclusion(Fullversion)\Release\07Exclusion.exe
7>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\06EnvironmentMapping\Release\06EnvironmentMapping.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\06EnvironmentMapping.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
8>------ Build started: Project: 05Collision, Configuration: Release Win32 ------
8> Main.cpp
7> 06EnvironmentMapping.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\06EnvironmentMapping\Release\06EnvironmentMapping.exe
9>------ Build started: Project: 04TerrainLoading, Configuration: Release Win32 ------
9> Main.cpp
8>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\05Collision\Release\05Collision.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\05Collision.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
8> 05Collision.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\05Collision\Release\05Collision.exe
9>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\04TerrainLoading\Release\04TerrainLoading.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\04TerrainLoading.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
10>------ Build started: Project: 03Smoothing, Configuration: Release Win32 ------
10> Main.cpp
9> 04TerrainLoading.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\04TerrainLoading\Release\04TerrainLoading.exe
11>------ Build started: Project: 02AddSomeLOD, Configuration: Release Win32 ------
10>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\03Smoothing\Release\03Smoothing.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\03Smoothing.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
11> Main.cpp
10> 03Smoothing.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\03Smoothing\Release\03Smoothing.exe
11>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(D:\vs2010\Samples\Blitzwerks Terrain\02AddSomeLOD\Release\02AddSomeLOD.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\02AddSomeLOD.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
12>------ Build started: Project: 01GenerateATerrain, Configuration: Release Win32 ------
12>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
11> 02AddSomeLOD.vcxproj -> D:\vs2010\Samples\Blitzwerks Terrain\02AddSomeLOD\Release\02AddSomeLOD.exe
12> Main.cpp
12>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(c:\temp\01GenerateATerrain.exe) does not match the Linker's OutputFile property value (D:\vs2010\Samples\Blitzwerks Terrain\bin\01GenerateATerrain.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
12> 01GenerateATerrain.vcxproj -> c:\temp\01GenerateATerrain.exe
========== Build: 12 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
[img]null[/img]

Jack Taylor
Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 16th Jul 2011 20:04
Splicing together 2 DirectX versions probaly isn't a good idae. I use VC++ 2010 with only 6 meaningless warnings, so I just ignore them and everything still works great.
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 17th Jul 2011 03:16
The 'ITERATOR_DEBUG_LEVEL' error is something I encountered while using DGDK, a fair few months ago. I think it had something to do with utilizing libraries that were compiled in Debug mode instead of Release mode libraries. I've racked my brains, but I just can't remember the exact fix I used.

According to this link it seems to have something to do with the STL.


Wobbelwap
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Metropolitan Soesterberg
Posted: 25th Sep 2011 21:16
Just want to say thank you Daniel. I failed to download VS 2008 and thought I could never get this to work.

Thanks a lot.

Bogus is my middle name, what's your excuse?
Freedom Fighters
15
Years of Service
User Offline
Joined: 2nd Nov 2009
Location:
Posted: 3rd Oct 2011 06:58
Wow! Thanks for the video i've always had issue with trying to set it up properly and given up on many projects because i'm too lazy to solve the problems.

this solved my problems, thanks you very much, your a legend. Now to continue on some old projects

[ PipeNet - Reliable UDP Networking Library ] - Coming Soon...

Login to post a reply

Server time is: 2024-11-19 07:29:46
Your offset time is: 2024-11-19 07:29:46