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FPSC Classic Product Chat / Five Questions?????

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Galalian
15
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Joined: 25th Jun 2011
Location: n/a
Posted: 25th Jun 2011 21:30
#1 How do I go about adding my own posters to my levels? Do I add a JPEG image onto an existing poster mesh...or what?

#2 How to I add custom animations to my models....so that my prisoner can lay in his cell or walk around aimlessly etc?

#3 How would I go about making a level where it exists entirely on a plane? Would I create an invisible track and allow the model to follow a path? I am unsure how to go about that.

#4 How do I add custom animations I did in 3ds max to a snake model or an animal so that I have snakes attacking the player?

and #5 How would I go about making a central hub much like in the lego games? I would like that the player goes back to a certain location every time he completes a level and then he has to walk to the next door which leads to another level.

Thanks very much for your help.

Galalian

Dark as pitch, light as bright, evil fears my might, Graves I dig for them to lay in, I am the Galalian.
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 26th Jun 2011 05:11
Ans. 1; You must retexture the existing poster mesh. Look in the fpe of the poster model, find the path to the texture, open up the texture in any image editing program, and draw your new texture onto that, save and replace file.

Ans 2. You will need a modelling/animating software. There are several free ones such as Truspace and Blender. Open your model (with animations) up in one of these programs and add your own animations. This will however require extensive work on your part to edit the animation list in the fpe anf script.

Ans 3. You need to make the enviornment around the player look like a plane. I think Xplosys has a plane pack with seats and everything which the player can walk through. The Cosmic Prophet also has an airport pack with some planes.

Ans 4. You want to know how to create a custom character? Create model & texture, add animation, export to fpsc, create new script and fpe with custom animations.

Ans 5. I have never played LEGO, but try using a teleporter to teleport the player back to the main room at the end of the level. Then start the new level in the main room.

Hope this helped. Feel free to ask if you didnt understand something

Cheers,
Anayar


For KeithC
Galalian
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Joined: 25th Jun 2011
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Posted: 26th Jun 2011 11:19
Thanks Soo much for the help anayar ^_^

I kind of figured on the poster situation being a mesh deal.

Now the editing script idea was sort of expected. I can certainly make the animations no problem. However writing in the script for this new animation for the character is over my head at the moment. Where do I begin?

Thanks for telling me about the teleporter. I remember Cosmic Prophet made one like a year ago or something but it must have slipped my mind till now.

Thanks Again

Gnbkeller7

Dark as pitch, light as bright, evil fears my might, Graves I dig for them to lay in, I am the Galalian.
anayar
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Location: Minneapolis, MN
Posted: 26th Jun 2011 12:52 Edited at: 26th Jun 2011 12:54
The script is very simple... It basically tells the character what to do when the player is seen or at different states and then makes it call up the corresponding animation frame numbers. I'm not an expert at creating characters, but you may want to approach Dale (CP) about it

NP mate, glad to help

Cheers,
Anayar


For KeithC
Galalian
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Posted: 27th Jun 2011 01:01
Thanks again Anayar I will ask this Dale about making custom characters with animations.

Do you know how to get in touch with him?

Thanks,

G Man

Dark as pitch, light as bright, evil fears my might, Graves I dig for them to lay in, I am the Galalian.
anayar
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Location: Minneapolis, MN
Posted: 27th Jun 2011 04:32
Find a thread by him and see if his email is there (in his profile). Im sure it is, but if not email me and Ill put you in touch with him. Dont want to write CP's email in a post where it is potent to spammers

Cheers,
Anayar


For KeithC
Galalian
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Joined: 25th Jun 2011
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Posted: 29th Jun 2011 10:49
You mean Cosmic Prophet right? hahaha I don't want to write to the wrong guy.

thanks again ^_^

Dark as pitch, light as bright, evil fears my might, Graves I dig for them to lay in, I am the Galalian.
Galalian
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Posted: 29th Jun 2011 11:11
also I found a thread for your overlay and segment packs, where can i buy them or get them?


G-man

Dark as pitch, light as bright, evil fears my might, Graves I dig for them to lay in, I am the Galalian.
bruce3371
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Joined: 4th Aug 2010
Location: Englishland
Posted: 29th Jun 2011 16:09
I can maybe help a little with question 5.

I've made a game which uses a central hub, which you return to after each level. There's no magic involved, all you do, is make a prefab of the hub and arrange each level so that it begins and ends at the prefab.

With my game, my central hub is a stairwell, that takes you deeper and deeper into an underground facility. So, you begin the first level at the top of the stairwell, then begin the next level at the next flight down in the stairwell.

Like I said, there's no trickery involved, it's just about thinking about the layout of your levels, and using the same prefab in each, for the hub.

If you're unsure about how to make a prefab, the process is described fully in the FPSC manual, which I recommend you read

anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 29th Jun 2011 18:14 Edited at: 29th Jun 2011 18:16
Quote: "also I found a thread for your overlay and segment packs, where can i buy them or get them?"

Click on my sig mate And there is a link if you read the first post . Let me know if you cant find it

Cheers,
Anayar

[EDIT]And the segment pack is not on sale. That was just a promotion offered for the first 10 or fifteen customers (I cant remember). Anyways, if you want it, email me and we can talk )


For KeithC
raymondlee306
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Posted: 30th Jun 2011 04:09
One thing that might be sweet for you plane idea might be to create a large hollow cylinder. texture the cylinder with clouds etc and place your level in the center of the cylinder. Now have the cylinder spin around the plane level. Now when the player looks out the windows it looks like the clouds are flying past the plane. A few white smoke particle effects between the plane and the textured cylinder and you have a complete flying scene.
The Zoq2
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Location: Linköping, Sweden
Posted: 30th Jun 2011 11:20
The "jumping" between levels can be done by script. The teleporter idea is bad because it would be a HUGE level and kill performance. Instead use a command (im not sure wich), to change levels. Only problem is that the "Hub" would return to normal evry time the player gets back to it...

Srry about my english im from sweeden
rolfy
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Posted: 30th Jun 2011 18:35 Edited at: 30th Jun 2011 18:43
Quote: "create a large hollow cylinder. texture the cylinder with clouds etc and place your level in the center of the cylinder.Now have the cylinder spin around the plane level. Now when the player looks out the windows it looks like the clouds are flying past the plane."

Look out the other side. Never seen a plane fly backwards.

If you have 3dsMax you dont need any other modeling/animating software. It never ceases to amaze me how many folks around here need four/five modeling programs to get something into FPSC. Max is an indusrty standard for a reason, if you purchased it for modeling alone you wasted your money.
Also if you can get your head around Max or Maya then you shouldn't really need too much help getting it FPSC ready. Its not rocket science.

A Mod has been erased by your signature.
raymondlee306
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Posted: 1st Jul 2011 03:48
Quote: "Look out the other side. Never seen a plane fly backwards."


DOH! your right. You would have to make 2 cylinders one on either side of the plane. Good catch Rolfy.

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