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FPSC Classic Product Chat / Fragmotion in to direct X files

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Phill Nash
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Posted: 26th Jun 2011 19:07
i was wondering how to covert fragmotion animation into direct x files
thanks

http://tonguepunchproductions.webs.com/
anayar
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Location: Minneapolis, MN
Posted: 26th Jun 2011 19:15
Export as directx from the export menu.

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 26th Jun 2011 19:28
do i export it as binary, text or compressed? on the x format menu?

http://tonguepunchproductions.webs.com/
frafra_95
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Posted: 26th Jun 2011 20:47
export as text
Phill Nash
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Posted: 26th Jun 2011 22:16 Edited at: 26th Jun 2011 22:32
i did it now the weapon isnt showing i exported the dbo also

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 04:35
Your going to have to fiddle with your gunspec; It ussually turns out the models isnt in the correct location (trust me, its happened numerous times). And always choose "text" for DirectX expot

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 04:43
what do i have to do in the gunspec?

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 05:00
forward command and horiz/vert commands. Positive values in all these will move the models forward/up/right

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 05:07
well im editing the animations form a free gun just to kinda learn and what not, i just change the animation then when export the x file it uses the old animation that i renamed it think its because i havent exported a dbo file but when i export the dbo file the gun doesnt show up in game.

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 05:28
You shouldnt have to export a dbo file. You should delete dbo files before running FPSC with any new model. I think the problem is that you arent labeling your new, custom animations in the gunspec. Look at Anim List

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 06:45 Edited at: 27th Jun 2011 07:05
what do you mean the keyframes? because im pretty sure i fixed them and the problem still persists. also it says in this tutorial to make a dbo file
http://www.freewebs.com/tannerproductions/tutorialguns.htm

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 07:29
Keyframes are frames of animation. You need to label your own custom anim frames in the gunspec so it knows to call on them instead of the stock ones.

As it says in that tutorial:
Quote: "In the \\Files\\gamecore\\guns\\Myguns\\G1 folder, you need to edit the \"gunspec.txt\" file so that it all matches up. This includes editing what frame an animation starts and ends, the muzzle flash, sounds that will be play etc."

You need to change the frame #'s to correspond with your custom anims.

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 07:36
should i change them if i didnt add any frames but edited them?

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 08:44
I dont think so... Even after you exported the model with the changed animations, are the stock anims playing?

Did you create a new gun, or did you just replace the old one? Try creating a new folder for the gun with new anims and copying over the gunspec and textures. Also try running FPSC Cleaner, then test game and tell me what happens.

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 18:33 Edited at: 27th Jun 2011 18:37
i replaced the hud.x do i have to replace the vweap? if so then with what. i didnt make a new folder for the gun i just renamed the orginal hud file, its showing up now that u used fpsc cleaner but i dont think the animations have changed..

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 18:37
VWEAP is the weapon pickup and weapon that enemies use. It doesnt need to have the actual animation... just deselect export anims when exporting a VWEAP.

Thats probably it... maybe some existing file in your previous guns folder is causing the model to act up. Try copying just the HUD (new one), Gunspec, Ammo (if applicable), and Textures to a new folder and test the weapon.

You also never told me what happened when you tested game. Was there any difference?

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 18:41 Edited at: 27th Jun 2011 18:42
its showing up now that u used fpsc cleaner but i dont think the animations have changed. sorry i edited my post without seeing your replied. also the hand texture for the left hand isnt showing in fragmotion its says invalid texture path hand_tex.jpg.

http://tonguepunchproductions.webs.com/
Phill Nash
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Posted: 27th Jun 2011 18:46 Edited at: 27th Jun 2011 19:08
wait. there the gun didnt come with a vweap, im just editing the animation of a free gun i got off the fourms and i didnt come with a vweap. is that a problem? also i dont see where to unselect export animations

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 19:19
Hand texture? Are you using EAI's hands, MP5 hands or the stock ones? Im not as familiar with fragmotion as I am with Milkshape. Do you have it by any chance?

Its alright is there is no VWeap... that just means you will have to manually assign the player the weapon (in the player start marker). There is no option to deselect animation during export in Fragmotion, only in Milkshape. If you have it, I suggest using it for the VWeap. Use fragmotion to export the main HUD as it is a 100 times better with animation.

Could you by any chance tell me what gun you are using? Let's fix youre problem once and for all lol

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 19:39
http://www.mediafire.com/?bhpnru9377291e3
this is the edited animation i did for vents c14

http://tonguepunchproductions.webs.com/
anayar
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Posted: 27th Jun 2011 19:57
Its late here so i will take a look at the gun tomorrow. In the meantime try re-exporting the gun and editing the gunspec. Do a couple of test games or record the custom animation in fragmotion using fraps so I can look at ti tomorrow.

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 27th Jun 2011 21:46
http://www.mediafire.com/?p1ry14d1nd9teaw
animation in fragmotion

http://tonguepunchproductions.webs.com/
Phill Nash
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Posted: 27th Jun 2011 21:52
http://www.mediafire.com/?x98jcktj4mr546y
heres the ingame animation

http://tonguepunchproductions.webs.com/
anayar
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Posted: 28th Jun 2011 04:04
Could you post the video on youtube? My DL speeds are crap here...

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 30th Jun 2011 04:36
youtube fragmotion linkhttp://www.youtube.com/watch?v=jr5The4Qiwg

http://tonguepunchproductions.webs.com/
Phill Nash
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Posted: 30th Jun 2011 04:38
youtube in game linkhttp://www.youtube.com/watch?v=BMsUWZMlbW0

http://tonguepunchproductions.webs.com/
anayar
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Posted: 30th Jun 2011 10:33
You must have the hand texture in the gamecore\guns\yourgun folder... also, you probably have to open up the gun in milkshape or fragmo (with animations), apply the hand texture to the hand and gun texture to the gun (while making sure BOTH are in the gamcore\guns\yourgun folder when applying). After that export as you normally would. Also, could you post the gunspec here? I have a feelign it might have something to do with that

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 30th Jun 2011 17:15
;C14 weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 4
muzzlesize = 15
brass = 1
smoke = 1
second = 1
damage = 80
damagetype = 1
scorchtype = 0
reloadqty = 5
iterate = 0
accuracy = 2
range = 1650
zoommode = 1

;GUN Visuals

textured =
effect = effectbank\bumpcubereflectalpha\bumpcubereflectalpha.fx
transparency = 2
zoomscope = scope1.tga
weapontype = 1

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 =
sound5 =
fireloop = 0

;HUD muzzleflash position

horiz = 0
vert = 2
forward = -2
alignx = 5
aligny = -1.5
alignz = 21

;HUD animation frames list

select = 2,6
Idle = 6,6
Move = 8,8
fire = 10,26
reload = 28,60
cock = 60,60
putaway = 62,65

;HUD sound frames list

soundframes = 2
sframe0 = 12,4
sframe1 = 106,2

http://tonguepunchproductions.webs.com/
anayar
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Posted: 30th Jun 2011 17:50
Ok, did you try manually applying the texture in Fragmo or Milkshape? That is the most likely cause... Do that and let me know what happens

Also, if you have hands, leave the textured= space blank (like you did )

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 1st Jul 2011 00:08 Edited at: 1st Jul 2011 00:49
and how might i do that?

http://tonguepunchproductions.webs.com/
anayar
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Posted: 1st Jul 2011 07:44
Do you have milkshape?

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 1st Jul 2011 11:34
oh or sorry i read it wrong, i use fragmotion

http://tonguepunchproductions.webs.com/
anayar
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Posted: 1st Jul 2011 11:46
Well, Im not sure how you do it in Fragmotion, but you need to manually assign the textures to the individual parts (gun and hand) and then export. Then the problem should be fixed... unless there is some other problem than the hand texture not appearing?

Cheers,
Anayar


For KeithC
Phill Nash
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Posted: 1st Jul 2011 12:18
the only things thats not appearing is the hand texutres

http://tonguepunchproductions.webs.com/
anayar
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Posted: 1st Jul 2011 12:43
Did you try applying the texture that came with VENT's gun FROM the gamecore folder? You ned to manually apply it if it doesnt automatically appear.

Cheers,
Anayar


For KeithC

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