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FPSC Classic Product Chat / Outdoor Levels

Author
Message
EyEpatch Games
15
Years of Service
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Joined: 24th Jun 2011
Location: Australia
Posted: 28th Jun 2011 02:47
I am trying to create an outdoor level for my game, however nothing I do gives me the atmosphere/feel I am looking for, its making me quite sad, can someone give me some pointers or tips please?
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 28th Jun 2011 07:24
Well it depends, are you making a multiplayer map or a single player map? I would try not to use the default grass, and go for a nicer detailed grass. You can find that in most of the model packs. Also, i recommend putting a lot of trees, some plants/tall grass etc. Just try to give it an outside feeling if you know what i mean

You may also want to look at Cosmic Prophet's models, as he has a very good pack that has trees/cliffs/etc!

Hope this helps! Sorry if this didn't....

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Ceckert44
15
Years of Service
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Joined: 23rd Jun 2011
Location:
Posted: 28th Jun 2011 07:26
I have the same issues. It always feels empty regardless of how many trees, rocks and stuff I place. It bothers me because half of my game im making is out doors, and im stuck on lvl 1.

Amateur Game Producer xD
Current Works in Progress:
Darkest Night
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 28th Jun 2011 07:45
Well FPSC wasn't really made for any outside levels, it was supposed to be an indoor type of thing. I have also had this problem, you just have to keep experimenting with different things until you find something you like. Try going online and try to find all of the outdoor stuff possible, it helped me. I have like 60 entities and 100 segments for outdoor stuff like cliffs and grass, tress and rocks. Also try to make like a stream using the new water integrated into 1.18, it helps out sometimes. Hope this helped!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
EyEpatch Games
15
Years of Service
User Offline
Joined: 24th Jun 2011
Location: Australia
Posted: 28th Jun 2011 08:11
Thank you very much guys, will take all onboard
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 28th Jun 2011 17:28 Edited at: 28th Jun 2011 17:30
canceled my problems with outdoorlevels with this and get max-fps possible, only problem remains (outdoor and indoor) is entity-calculation. but big landscapes are not the problem anymore for me:

http://forum.thegamecreators.com/?m=forum_view&t=186092&b=21
The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 28th Jun 2011 20:58
Try to use cliffs on the edges imo it makes the level feel much more detailed

Srry about my english im from sweeden
Dark Frager
16
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 28th Jun 2011 21:25
And use billboard trees instead of actual 3d ones.
Why?
1. As much as 2 polygons per billboard
2. Most modern games use billboard trees too.



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