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FPSC Classic Product Chat / Help With Bond1 Shaders

Author
Message
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 28th Jun 2011 11:12 Edited at: 28th Jun 2011 11:25
Alright so i decided i would try and put one of Bond1's shaders on a segment. I tried to use this shader, norm_spec_tangentbasis.fx. It looked fine, until i applied it to more segments. Now when im walking in the segment (tunnel), the close tunnel segment looks different from the farther tunnel segment. Im trying to figure out where the closer tunnel segment's texture came from, but i just what to know if i can fix this. I have attached the higher quality image, and i also will post a screenshot below:



EDIT - Does anyone know how to convert .dds to .jpg, or the other way around? Im completly new to doing stuff like that so i have no idea. Do i have to have a certain program to do it? If anyone can help i will be very happy!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
anayar
16
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 28th Jun 2011 12:20
Looks like the normal map is using a weird metal texture... strange. Check and make sure all the maps you are using are for the correct segment.

And to convert dds to jpg or most any other format use Irfanview. That is ofcourse if all you want to do is convert/ resize etc.

Cheers,
Anayar


For KeithC
NinjaKiller
15
Years of Service
User Offline
Joined: 12th Aug 2010
Location: Nearby
Posted: 29th Jun 2011 05:44 Edited at: 29th Jun 2011 05:45
I like to use DXTBMP to convert in the .dds file type. This program is designed specifically for it.
I don't know much about shaders but I just had to blurt that out.

Heres a link to the program:
http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml



Call me Ninja
Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 29th Jun 2011 06:00
I've resolved the problems with the .dds thing, and im still trying to figure out what is going wrong in my image. I have no idea where that metal texture is coming from, that's what's throwing me off... Thanks for commenting guys!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor

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