Alright so i decided i would try and put one of Bond1's shaders on a segment. I tried to use this shader, norm_spec_tangentbasis.fx. It looked fine, until i applied it to more segments. Now when im walking in the segment (tunnel), the close tunnel segment looks different from the farther tunnel segment. Im trying to figure out where the closer tunnel segment's texture came from, but i just what to know if i can fix this. I have attached the higher quality image, and i also will post a screenshot below:
EDIT - Does anyone know how to convert .dds to .jpg, or the other way around? Im completly new to doing stuff like that so i have no idea. Do i have to have a certain program to do it? If anyone can help i will be very happy!
-Josh
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