With the enhanced animation product would I be able to extract data from the keyframe animation featre with enough granularity to make a structure like this work...
PHY MAKE RIGID BODY dynamic MESH LeftFlipper
PHY SET RIGID BODY KINEMATIC LeftFlipper, 1
PHY SET RIGID BODY GRAVITY LeftFlipper, 0
Loop OBJECT LeftFlipper,1,34
do
PHY SET RIGID BODY KINEMATIC POSITION LeftFlipper, OBJECT POSITION X(LeftFlipper), OBJECT POSITION Y(LeftFlipper), OBJECT POSITION z(LeftFlipper)
PHY SET RIGID BODY KINEMATIC ROTATION LeftFlipper, OBJECT ANGLE X (LeftFlipper), OBJECT ANGLE Y(LeftFlipper), OBJECT ANGLE Z(LeftFlipper)
PHY UPDATE
sync
LOOP
This is sort of pseudocode, but I think you can get the idea of what I am trying to do here... just change the OBJECT POSITION and OBJECT ROTATION commands to the proper commands to extract data from the keyframe animation structure...