So awating delivery of Enhanced animation... And this is an oportunity to roll my own in DB
In the meantime, I opened up an .x file extraced my animation bits that I need. and came up with this...
0;4; -0.977463, 0.054701, 0.012559,-0.203509;;,
1;4; -0.978165, 0.054622, 0.012336,-0.200146;;,
2;4; -0.980213, 0.054398, 0.011657,-0.189967;;,
3;4; -0.983391, 0.054068, 0.010518,-0.172942;;,
4;4; -0.987301, 0.053702, 0.008925,-0.149239;;,
5;4; -0.991397, 0.053394, 0.006907,-0.119304;;,
6;4; -0.995037, 0.053247, 0.004522,-0.083936;;,
7;4; -0.997590, 0.053361, 0.001863,-0.044318;;,
which I converted to...
data -0.977463, 0.054701, 0.012559,-0.203509
data -0.978165, 0.054622, 0.012336,-0.200146
data -0.980213, 0.054398, 0.011657,-0.189967
data -0.983391, 0.054068, 0.010518,-0.172942
data -0.987301, 0.053702, 0.008925,-0.149239
data -0.991397, 0.053394, 0.006907,-0.119304
data -0.995037, 0.053247, 0.004522,-0.083936
A little googling around and I discover these values represent w, x, y and z and they appear to be in radians rather than degrees.
So... Looking around the DBPro docs I have two issues...
First does DBPro have a function to convert radians to degrees?
Second, can I populate a matrix with a w component???