Extracting the static of world of FPSC to use it for other purposes:
FPSC saves a dbo file (for static level only) to use it in the test game build or final game build.
If you test your level and then go to the fpscreator folder (do not click OK to test level just open your file explorer and go to the fpscreator folder) then go to
-> files -> levelbank -> testlevel
universephy.dbo is the physics file, which you dont need as you cant import that into your Fragmosoft project.
But what you
do need is
universe.dbo. This file holds all data for your static world. You can import that file in
Fragmosoft. And after that export to
.X , .OBJ or any other format.
If you want that your
static light maps will be included also, make sure you have the lightmaps folder, which is located in the same folder as
universe.dbo, in the same project folder as
universe.dbo. So it can be retrieved and applyd by
fragmosoft.
If you want that your
textures will be included also, make sure you have the
universe.dbo parented to the
texturebank, so
fragmosoft is able to retrieve the
textures that
universe.dbo asks and apply it.
Cheers,
RedEye.
PS: Having problems? Add me on msn, or email me.