Hi,
I'm having an Issue where my D3D_Text turns out black:
I have D3D_Init, and no screen size changes
I also have this:
D3D_Font 1, "Terminal", 24, 1, 0, 1
This is my D3D_Text that's giving the issues:
If Move(Player(LocalID).StartPoke1.Move1).Name <> "" then D3D_Text 1, MenuPos4_2(1, 1), MenuPos4_2(1, 2), 0, Move(Player(LocalID).StartPoke1.Move1).Name else D3D_Text 1, MenuPos4_2(1, 1), MenuPos4_2(1, 2), 0, "---"
If Move(Player(LocalID).StartPoke1.Move2).Name <> "" then D3D_Text 1, MenuPos4_2(2, 1), MenuPos4_2(2, 2), 0, Move(Player(LocalID).StartPoke1.Move2).Name else D3D_Text 1, MenuPos4_2(2, 1), MenuPos4_2(2, 2), 0, "---"
If Move(Player(LocalID).StartPoke1.Move3).Name <> "" then D3D_Text 1, MenuPos4_2(3, 1), MenuPos4_2(3, 2), 0, Move(Player(LocalID).StartPoke1.Move3).Name else D3D_Text 1, MenuPos4_2(3, 1), MenuPos4_2(3, 2), 0, "---"
If Move(Player(LocalID).StartPoke1.Move4).Name <> "" then D3D_Text 1, MenuPos4_2(4, 1), MenuPos4_2(4, 2), 0, Move(Player(LocalID).StartPoke1.Move4).Name else D3D_Text 1, MenuPos4_2(4, 1), MenuPos4_2(4, 2), 0, "---"
D3D_Text 1, 0, 0, 0, "TESTING"
Any help is appreciated!
Jeff