Is there a way to grab just the HH:MM from the system clock?
For those who care...
I'm textureing an object with the current time. time() returns HH:MM:SS which is more than I need. I don't want the seconds displayed. Getting the time and textureing the object is way to slow to do once per second. Doing it less often would make the seconds displayed skip several seconds.
So, once per minute I grab the time() and the do some fancy "FPS wasting" string manipulation to get me down to just HH:MM. This is 5 or ten times slower, but done 60 times less often. But when it happens, you know it. FPS crashes for a couple of seconds. I would like to speed this up if I can.
Thanks
I'm using DBPro to write "Suger Free Candyland", for diabetic children!