Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Setting an object's opacity level

Author
Message
anwserman
15
Years of Service
User Offline
Joined: 20th May 2011
Location: Wisconsin
Posted: 1st Jul 2011 06:31 Edited at: 1st Jul 2011 08:35
Hello everyone!

I currently have an object that has a partially transparent texture on it. I can get the object to blend correctly - as in, the areas in the model that should be transparent are. However, I would also like to overall set the object's opacity.

So, if I set the object to 50% opacity, the whole object would render half-visible, half-invisible. But, that seems to be ignored. The objects renders fully visible.



What else do I need to do? Edit the blend mode?.... it seems to be a mess =(

EDIT: All of my objects have just one texture on them, no multi-layer texturing on objects.

EDIT: PROBLEM SOLVED. It might help if I applied the texture before the other commands lol

Login to post a reply

Server time is: 2026-07-11 05:38:19
Your offset time is: 2026-07-11 05:38:19