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FPSC Classic Product Chat / How can i hide the crosshair when zoomed out?

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Desecrated Studios
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Posted: 1st Jul 2011 06:34 Edited at: 1st Jul 2011 06:49
Pretty much what the titles says, if anyone can help me out i will be very happy!

[b]EDIT - Does anyone know how to change the zoom in sound effects as well? I have checked the gunspec.txt and have not figured it out yet...

-Josh
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Akanto10
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Posted: 1st Jul 2011 06:56 Edited at: 1st Jul 2011 06:58
1:


You will have to put the crosshair from the gun's folder to C:\Program Files\The Game Creators\FPS Creator\Files\languagebank\english\gamecore\huds. THIS IS BUGGY! The only real way for it to work without bugs is to get a mod, I know Project Blue has the ability, but I don't know any others.

2: It depends on the gun, if I could see the gunspec, I could help you.

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:02
Thanks for the script! And as for the gunspec.txt, i don't know if im supposed to share it? Its EAI's P90...

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:08
OH! Okay, let me get that from deep within my computer...

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Akanto10
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Posted: 1st Jul 2011 07:11 Edited at: 1st Jul 2011 07:12
Do you want to have no sound, or change it to something else?

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:13
No sound would be nice! Thanks for commenting!

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:15
Okay, change this:

sframe3 = 182,5
&
(HOLD ON, FINDING)

To:

sframe3 = 0,5
&
(HOLD ON, FINDING)

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:19
Wait so im changing sframe3 = 182,5 to sframe3 = 0,5?

Or is there more? (is that what the hold on, finding thing is?)

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:21 Edited at: 1st Jul 2011 07:23
Yes, change that, but the zooming in sound I cannot find... I'll have to take a bit longer.

There is nothing telling it to play the zoom in sound. If Errant sees this, he'll know.

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:24 Edited at: 1st Jul 2011 07:27
EDIT - Ok, i'll email him or something!

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:27 Edited at: 1st Jul 2011 07:32
Oh, well I'm working on that now... disregard the last direction.

EDIT: I have no clue now. The best thing to do is email him. If he has a solution, could you post it here, so that others may benefit from it?

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:29 Edited at: 1st Jul 2011 07:34
Alright so sframe2 is not the right one to change, that has to do with reloading. And changing sframe3 didn't do anything, so ill keep messing with it as well!

EDIT - Alright i'll send him an email, hopefully he responds.. And yes i will post the results here!

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:34
None of the sframes have anything to do with the zooming in animation range, meaning that it's manifesting on it's own, maybe because of the FPSC-Game.exe itself.

I believe I should put a smart comment here, but I wouldn't have time to think about it.
Desecrated Studios
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Posted: 1st Jul 2011 07:44 Edited at: 1st Jul 2011 07:45
Have you changed and tested all of them? (the sframes) O.o

EDIT - I have emailed him, i am now waiting for a reply!

-Josh
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Akanto10
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Posted: 1st Jul 2011 07:47
Yep, that's how I came to my clueless conclusion.

Sorry I couldn't help out with the 2nd question,
Akanto

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Desecrated Studios
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Posted: 1st Jul 2011 07:54
It's alright man, atleast you commented and tried to help out. Here, you deserve this penguin!

-Josh
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Bejasc3D
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Posted: 1st Jul 2011 07:58
These are both simple...
Just change the crosshair HUD named (crosshair.dds) to a blank image. This will make the crosshair fully 'transparent' because the background will be pure black, which FPSC reads as transparent.
That will fix the crosshair.

As for the sounds, I'm not sure.
Usually there is a sound called 'zoom' or something like that, but there doesn't appear to be one.

It's alot simpler to change things without messing with the gunspec (unless you know exactly what you're doing) so try and explore simpler methods beforehand.
Desecrated Studios
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Posted: 1st Jul 2011 08:06 Edited at: 1st Jul 2011 08:53
Thanks for commenting TiTaniUm! I got the crosshair to work, but with the sound thing, i emailed Errant and am waiting for a reply. I will post what he says if it works. I wish it was a simple as changing on sound effect -____-

EDIT - I tried to add a blank sound file, and named it zoom.wav. Mission was unsuccessful

-Josh
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Errant AI
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Posted: 1st Jul 2011 14:38 Edited at: 1st Jul 2011 14:43
@Exu Corporations

Try the attached gunspec. Remember to delete the old .dbo for the change to take effect.

There appear's to be a hardcoding in FPSC to use sound4 when entering simplezoom. For this I just bypassed it by leaving sound4 blank and reassigning sound4 and sound5 to 5 and 6 respectively. The attached version has no sound when entering/exiting simplezoom so if you wan't a sound to play for that, just point to it in the sound4 slot and it should play it. If you wan't to have a sound when exiting simplezoom you will need to add a soundframe for it and either use the same sound as sound4 or add an entry for sound7.

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Akanto10
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Posted: 1st Jul 2011 21:15
I knew it was hardcoded! Thanks Errant, I was also wondering about this.

Thanks for clarifying,
Akanto

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Desecrated Studios
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Posted: 1st Jul 2011 21:52 Edited at: 1st Jul 2011 22:07
Thanks a lot Errant! But now im wondering something, will this work for the other guns? From either the GCS or from mp9&10? Do i just add what you changed to the other gunspec's or is there more to it? Just wondering Thanks again!

EDIT - Do you think you might be able to release like a pack with all the fixed gunspec's? (For the guns in the GCS, and Mp9&10) Obviously it is a lot of work, and your probably busy, but it would make a lot of people happy!

-Josh
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2Beastmode4u
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Posted: 1st Jul 2011 23:20
Do silenced guns make a difference to non-silenced guns? Since the AI still hears it.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Desecrated Studios
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Posted: 1st Jul 2011 23:29
No, the AI i think will hear it no matter what. Maybe you can make it so they can't hear it with a script or mod or something? I don't know much about scripting, so im not the one to ask...

-Josh
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Errant AI
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Posted: 2nd Jul 2011 01:52
@Akanto10- Yep- No problem.

@2Beastmode4u- The soundstrength=x setting in gunspec is supposed to affect the range which Dark AI can hear a gunshot if it is listening for sounds (the default is =100). I'm not really sure about how the math works out for it though but be aware that AI can usually hear other sounds like footsteps or reloading from a decent distance. The only really good way I've seen to use stealth gameplay with silenced weapons is with very level specific scripting and mods that allow scripted detection of if specific weapons are being used.

@Exu Corporations- Yes, similar changes can be made with other weapons privided that you know what you are doing in the gunspec (although ultimately it's a benifit to know the quirks of FPSC as well). I believe therre's a thread in script chat dedicated to learning about gunspec settings.

I'll be making changes/updates and reuploading to the store as not all the changes are limited to gunspec with some weapons. Later, I'll make a thread/log so people will know which weapons have been updated and when to re-download. For changes that are only gunspec I will likely post them in that thread as well.

Also, this is off topic and I don't want to be a jerk or anything but every thread I open with posts from you lags really badly and I think it's because your avatar is too big for these forums or the image-host is too slow... it's like 3.3MB lol
Desecrated Studios
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Posted: 2nd Jul 2011 04:07 Edited at: 2nd Jul 2011 08:24
Im sorry, ill change it then. I just found this when browsing google and i loved unreal so i went with it. Ill change it

EDIT - I changed it, does it still lag your computer/browser?

And about the thread for the gunspec's, if you do make it i shall be very happy

Also, if i change the soundstrength to 0 then nothing can hear me? If so that's great!

-Josh
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Desecrated Studios
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Posted: 2nd Jul 2011 08:24
Also, I have the new gunspec.txt, and the sounds are working. But now the nofullreload=1 is not working... FML Any ideas?

-Josh
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Errant AI
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Posted: 2nd Jul 2011 08:58
Quote: "Also, I have the new gunspec.txt, and the sounds are working. But now the nofullreload=1 is not working... FML Any ideas?"


go down to line 87 and delete the semicolon in front of
;nofullreload = 1

And thanks; that new avatar doesnt cause issues for me
Desecrated Studios
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Posted: 2nd Jul 2011 09:14 Edited at: 2nd Jul 2011 09:14
Wow, it would be something as simple as that. Thanks again Errant! No more problems XD

And no problem about the avatar, i feel that the bear is better

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor

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