@Mouse
I heard SET OBJECT INTERPOLATION is somehow buggy, am I right? Correct me if I was wrong.
@indi
That's something that I wanna avoid whenever possible. As DBpro doesn't allow programmers to combine animations. If I were to follow your way, I need to have all possible combination of animations, for example, if my character can raise his left/right arm up/down, and can also raise his left/right leg up/down, I will have a total of animation
- Left Arm Down, Right Arm Down, Left Leg Down, Right Leg Down (or we called it idle pose.)
- Left Arm Down, Right Arm Down, Left Leg Down, Right Leg Up
- Left Arm Down, Right Arm Down, Left Leg Up, Right Leg Down
- Left Arm Down, Right Arm Down, Left Leg Up, Right Leg Up
- Left Arm Down, Right Arm Up, Left Leg Down, Right Leg Down
- Left Arm Down, Right Arm Up, Left Leg Down, Right Leg Up
- Left Arm Down, Right Arm Up, Left Leg Up, Right Leg Down
- Left Arm Down, Right Arm Up, Left Leg Up, Right Leg Up
and so on... (16 combinations in total.)
Think of it... if we can interpolate animation between keyframes, then we can cut down half of the animations.
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