Quote: "@maho76- if your polycounts are at 750k, NO ONE will be running your game save maybe me, and a few other people with supercomputers. most outdoor maps can be kept under 150k polys rendered at a time if you use less meticulous methods of detail.
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yes, i know, and no one beliefs me
i found a simple way to erase the massive and random framerate-decrease caused by polycalculation in outdoor levels. also after that change fpsc shows the "real" amount of polys wich is tripple the amount that shown in the prebuild (so it would be 250.000 on the normal fpsc-scale at 60 fps), sorry for my fault to not say this up there.
the game runs massively faster and also more stabilized. but dont ask me why, i dont know^^.
works perfectly also for lower powered pc, tested it with a friend. look here (in the pics you can see polycount):
http://forum.thegamecreators.com/?m=forum_view&t=186092&b=21
would be great if you can test this also, dont know yet if it works for every build (especially different shaders and lightmappings, i am new to this).
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my intention to the threadowner was: you also have to fill this outdoor-level with life so it is not boring when played, and its hard to even fill the actual sized map when you want to get it in playable performance.