i have just started learning dark GDK (approx 5 days ago) and i have been following some youtube FPS tutorials
anyways to my point i have made a terrain it is a object in .dbo format and i load it then texture it with dbTextureObject(terrain, terraintex);
and this works however its just sand which it the image i want it to load. how ever i want it so the hills and rocky, there are grass patches, etc but if i do another dbTextureObject it just overwrites my old texture, does anyone know how to make a terrain with little patches of grass all over the place and the hill/mountains being rocky.
thanks i am abit n00b as this is the first 3D thing i have done, i have the first person controls fine but its just the textures that are failing......
dbLoadObject("map//terrain.dbo" ,base);
dbLoadImage("map//40.jpg", grasstxt);
dbTextureObject(base, grasstxt);
SC_SetupComplexObject(base, 1, 2);
SC_AllowObjectScaling(base);
dbScaleObject(base, 150, 150, 150);
SC_UpdateObject(base);
}
thanks in advanced