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FPSC Classic Product Chat / What's a good texture size?

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Desecrated Studios
14
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 3rd Jul 2011 21:41
So when im texturing some walls, i wanted to know what the best texture size is for them. I have tried these:

512x512 - bad looking...
1024x1024 - better

I want to go higher, but i feel like my game will start to lag. Because in one of maps there is a whole building made with the texture (It's far away)

If anyone knows, please comment! Thanks!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Gencheff
15
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 3rd Jul 2011 22:02 Edited at: 3rd Jul 2011 22:04
Segment - 1024x1024

Small entity - 256x256 or 512x512

Medium entity (think car or similar) - 1024x1024 (could be 512x512,but I personally wouldn't use it for a first person game)

Building - 2048x2048 (sometimes it can be 1024^2,depends on your optimization skill)

512^2 is not bad looking,if the engine has proper filtering,FPS Creator however , does not.Wasp mod has texture filtering if I'm not mistaking and hockeykid is working on a mod with Anisotropic filtering as well(paid though,wasp is free).

All in all , it depends on the perspective of the game.If I'm making a diablo type game,small textures for big objects would work good , because the camera is very far away from them.In first person shooters,you'd have to use bigger sizes.

You should generally try to keep the texture size as small as possible,that way you won't clog up the game with 2-5 megabyte textures which really make no big difference in-game compared to smaller ~800kb versions of them.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
Desecrated Studios
14
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 3rd Jul 2011 22:55
Thanks for commenting Grencheff! I will take your advice on what sizes to use, i was also wondering where i might find some textures that are 2048x2048? Or should i just make my own

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 3rd Jul 2011 23:10
Quote: "Grencheff"

Is my name that hard to read?

About the 2048^2 textures,well you can look in Cosmic Prophet's Modern Warfare pack.I'm pretty sure I've sent him a few buildings with 2048 textures.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
SikaSina Games
17
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 3rd Jul 2011 23:18
It mainly depends on what you see in the game too. If it's a minor thing a low texture would be fine, but if there's a major object like a building which you can go to then it'll need a larger texture. As Gencheff said, entities usually only need 512x512 and they'll be fine .

-SSG

Sorry all for my furious departure a while ago (well, almost 8 months xD) after deep thought I have decided to return.

I apologise to those I offended.
Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 3rd Jul 2011 23:22
Im sorry Gencheff I was just a mistake, that's all...

I understand SikaSina Games, Thanks for commenting guys!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Northern
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Joined: 5th Nov 2010
Location: Brazil
Posted: 3rd Jul 2011 23:32
Hi Exu Corporations,

Another good tip about textures:

If you want to use a texture size 512 x 512 pixels in your model for example, then try to choose a texture with at least twice the size of that texture, in this case would be a texture of size 1024 x 1024 pixels after that so resize it down to 512 x 512 pixels.

In short, your original texture should be at least twice the resolution of the texture that you will use in your model.

Of course it is not clever resize up your original texture size 512 x 512 pixels for exemple to 1024 x 1024 and after that resize down again to 512 x 512 pixels. If you use Adobe Photoshop maybe even improve a bit the original texture 512 x 512 pixels, however, the result will not be the same if the original texture has been sized 1024 x 1024 pixels.

Have fun.

Northern
Desecrated Studios
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 4th Jul 2011 01:07
Thanks for the tip Northern, ill keep that in mind

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor

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