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FPSC Classic Product Chat / Shader problem

Author
Message
Fuzz
19
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 4th Jul 2011 09:00 Edited at: 4th Jul 2011 15:09
I'm having a problem with an edited version of Bond1's film-grain shader and Nbt's sewer segments. When the shader is active, it completely gets rid of any lights and the segments appear black, even though it's not applied to them. It works on all the other segments but not on the Sewer Pipe Straight (right) and Sewer Pipe Straight (left).

Any ideas?


This is without the shader:
[href]

This is with the shader:
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Edit:
It happens on all the sewer segments.

I'm using 1.18.017


Fuzz
19
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 5th Jul 2011 09:48
Anyone?


Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 10th Jul 2011 22:47
Hello Fuzz,


First of all, you must make sure that you have the following textures for this sewer pipe segment (that fully dark one segment): Diffuse(D), Normal(N) and Specular(S) or illumination(I).

Before next step, also you can try to put some lights inside the sewer pipe, if there are no lights there already.


If available the previous mentioned textures (_D,_N,_S or _I) you can try now using some different shader effect such as illuminationent.fx; wall_spec_ill.fx; wall_spec_atlasillum_1x3.fx (in case of static entity only), something like trial and error method.

Well, that's all for now. I hope this may help to solve your problem in some manner.

Cheers.

Northern

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