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3 Dimensional Chat / Wings3D Updates and Sculptris release!

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MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 5th Jul 2011 02:19
Hey Folks,

There have been some nice updates to wings3D in the stable 1.41 release. Notably, there are basic scultiping operations(pushing and pulling), and the bridge operation allows for some nice boolean-like way of creating holes in models(that have previously been missing in older versions of wings).
http://www.wings3d.com/
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There has also been a major release of Sculptris recently. This is an excellent free tool that started out by an indpendent developer, and is now supported by Pixologic. I highly recommend this tool in combination with wings3D to use as a sculpting and painting tool. I am very happy to see that this tool remains free(unlike when Autodesk acquired MudBox, another great but now expensive tool)

http://www.pixologic.com/sculptris/

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I hope these items aren't old news, but I wanted to make mention of these two free tools that I like to use. When I get some time, I will try to make a proper post about my modeling pipeline so this post doesn't sound like a pure advertisement.

Keep on modeling folks!



A book? I hate book. Book is stupid.
(Formerly Yellow)
DevilLiger
21
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2011 00:42
cool i gotta go check out sculptris. will the texturing work for low poly as well or just high poly?

MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 6th Jul 2011 03:27
I believe the paint on the models is preserved between different levels of detail on the model. You might have to export different UV maps for each level of detail though. I have not yet exported anything.



A book? I hate book. Book is stupid.
(Formerly Yellow)
DevilLiger
21
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 6th Jul 2011 11:36
looks pretty good. you said it was free? wow it looks pretty good for a free tool.

Poloflece
14
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 6th Jul 2011 15:58
Like wings 3d and love sculptris, especially for concepts.


@DevilLiger

I've used the alpha for a while, the texture painting is great, and works nicely on most if not all models.


Poloflece

The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 7th Jul 2011 20:22
Sculptris is awsome, but does anyone have any good tutorials for it?

Srry about my english im from sweeden
AJ Schaeffer
15
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 9th Jul 2011 02:49
Quote: "Wings 3D Stable 1.4.1 (02/07/11) "


A little late but its good you are getting the word around about my favorite modeling program *giggle*

Making someone's day a little better because of one of my models means a lot to me.
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 12th Jul 2011 04:08 Edited at: 12th Jul 2011 04:39
Quote: "Sculptris is awsome, but does anyone have any good tutorials for it?"

Heres a couple

http://vimeo.com/12186535

http://www.vimeo.com/13982936

Not really tutorials but good for inspiration.

http://www.pixologic.com/sculptris/
moogal
18
Years of Service
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Joined: 28th Dec 2005
Location: Iacon City
Posted: 3rd Aug 2011 02:28
I believe painting has to be the last step, I don't think you can sculpt without losing your paint.

Another user explains it better here:

http://forums.steampowered.com/forums/showthread.php?t=1859516
moogal
18
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Joined: 28th Dec 2005
Location: Iacon City
Posted: 3rd Aug 2011 02:31
If you had the same model at different levels of detail, might they already have the same UVs? If so, then the texture map you created for one should work on the other LODs as well.

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