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FPSC Classic Product Chat / Dark AI: Destroy Ally on trigger zone

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jag productions forum
16
Years of Service
User Offline
Joined: 26th Nov 2009
Location:
Posted: 5th Jul 2011 06:24
ok here is my problem, ive mad a outdoor level and the ai ally simply wont go through an extra 1x1 segment to a platform, even with a waypoint so, i was wondering how i could destroy a dark ai, ally and then spawn a new version of him at the bottom of the stairs,, i know how to spawn a new copy but destroying the old one is proving to be tough, ive researched this on the forum but cant find any thing thats relative to what im trying to do, if anyone could help i would greatly appreciate it

Thanks
James

my sig is EpIc!!!!!
jag productions forum
16
Years of Service
User Offline
Joined: 26th Nov 2009
Location:
Posted: 7th Jul 2011 03:54
please guys i really need a solution

my sig is EpIc!!!!!
EyEpatch Games
15
Years of Service
User Offline
Joined: 24th Jun 2011
Location: Australia
Posted: 7th Jul 2011 16:49
Hey, I do not know a lot about FPSC as I have only had it two weeks and am yet to develop anything!!! however, using a trigger zone to destroy an ally sounds like what you need to do is set the trigger zone to destroy (whatever the characters name is) set the ally to destroy once in trigger zone, all the scripts can be edited so this task should not be impossible, like I said total NOOB so don't think this is the appropriate answer, but that might work, hope it helps, if not I apologize

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