I want to add multiple UV channels, and multiple texture support.
It looks like a fairly straightforward addition to the exporter...
It seems like .x supports this type of extension... indeed it appears to be part of the specification.
My question is, what type of support would I find in DBPro for this type of extension? Have I missed this feature somewhere in all my reading of the help files the last week or so?
Edit Later that same day:
Ok went to work, came home... googled around and yes DBPro supports multi texturing. it appears it even has support for multiple uv tables. Time to manually make a .x file to see if this works as I expect it to.
And a sort time after that... SUCCESS!!!!
and the code is super simple;P
LOAD OBJECT "cube.x",1
SET OBJECT TRANSPARENCY 1,2
Oh and my stuff keeps on working! Now with two different UV maps!
Final update... Blender did blender like things and lost all my work... sigh