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DarkBASIC Professional Discussion / Evolved - Advanced Lighting: Broken AA

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swissolo
16
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Joined: 9th Jan 2010
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Posted: 7th Jul 2011 19:18 Edited at: 7th Jul 2011 19:19
Does anyone know why AA is no longer properly applied when an object is entered into Advanced Lights(in this case using releif mapping)? You can see in the picture that the edging here is clearly uneffected, but objects non-textured and not entered into use for advanced lighting work properly... Here's a link to it on evolved's web site, I do have the latest version, but does anyone know why this happens or even better, how to repair it?
http://www.evolved-software.com/shaders/advlighting


swis

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