Easy,open your segments folder.
- Find the wanted .fps file for the segment and open it with notepad.
- Find the model field and trace the mesh file
- Then copy the meshes path (provided it's in meshbank and not in the same folder as the .fps file.Use common sense)
- Do the same for the segment's texture
- Go to your entitybank folder and create a new entity file (.fpe) somewhere(You could use one of your existing entity's .fpe file as a template)
- Change the entity's model and texture to the previously copied ones from the segment(Use some blank document to store them)
- Save it as an .fpe file and you should have your "converted" segment to an entity.
Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.