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FPSC Classic Models and Media / [TiTaniUm's] Free segment release thread

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Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jul 2011 09:09 Edited at: 9th Jul 2011 07:36
Hey guys.
I've decided to try something new, so we'll see how this works.
I thought that because I didn't ever truly give back to the community enough, I should contribute one free piece of my work each week.

I'll do this in the form of a free shader ready segment, sometimes including a few variations.
Not only would it be me giving back to the community, I would be keeping in practice by doing one (or even a few) each week.

But for me to do this, you'd have to understand...
Whatever I release in this thread will be released AS IS, and no support will be given on it, unless there is some error that prevents use by my part.
These textures will also use free resources, such as CGtextures and other texture sites, and some photos of my own.
The commercial ones which I have yet to release contain assets that are all my own, or from one of my commercial texture resources that I have purchased (made for use as commercial base textures)

Alternatively, soon I will have two of my packs for sale, that you may have seen me advertising the past few weeks.
whilst they will have full and continued support, this is the place where you can have a shot at getting a 'personal' segment, or 'what you want' as opposed to the packs. That being said, they will almost be designed to not have the best quality, and will more than likely not have as much effort and time spent on them as my official packs.

Like usual, the pack supports Bond1's normal mapping shader. The new one now too. So use it with that for best results.


Right. Now that that is said, I'll present you with the first kit.
I call it SFR1, just an abbreviation of SciFiRoom1.
Just a reminder; The quality isn't intended to be as great as my official packs, and minimal support is offered on these releases.
How about some screenshots?




In total, there are 5 segments (each with a room, diagonal, and corner piece)
These are
-Caution striped
-Red
-Blue
-Green
-Yellow

Download:
http://www.mediafire.com/?rw09v1ph5xaiwwv

Apologies for the quality, but these are just intended to be giving back on a regular basis what I can afford to spend my time on.

I hope someone can find a use for these.
Feel free to post a few suggestions on what you would like to see. (Remember, this isn't a request thread, but you probably will get what you wish for )

T
Bejasc3D
17
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jul 2011 09:20 Edited at: 8th Jul 2011 11:54
Download is up.
Use it wherever you see fit
http://www.mediafire.com/?rw09v1ph5xaiwwv
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Jul 2011 10:45 Edited at: 8th Jul 2011 10:52
They look great titanium! Quick question... How did you get that angled wall effect? I'm a noob when it comes to segments lol

Cheers,
Anayar


For KeithC
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jul 2011 11:16
Diagonal wall segment Anayar

You should be able to find it somewhere in the stock meshes directory, if not, use mine.
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 8th Jul 2011 11:21
Awesome, Thanks again mate

Cheers,
Anayar


For KeithC
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jul 2011 11:56
No problems dude.

Just a note to everyone; there was an error in one of the FPE's with one of the pieces accessing the wrong normal map.
I just quickly picked up on that one and got it fixed.
New link posted.
It isn't critical, but now ALL maps should be working properly.
Leongamerz
15
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Joined: 14th Aug 2010
Location:
Posted: 8th Jul 2011 12:49
Thanks man.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 8th Jul 2011 12:59
looks so awesome man!!!

AbdulAhad
16
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 8th Jul 2011 12:59 Edited at: 8th Jul 2011 12:59
Looks fantastic

Abdul Ahad

michael x
17
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 8th Jul 2011 14:53
thanks man. when is that other seg pack going to be done?

more than what meets the eye

Welcome to SciFi Summer
Bejasc3D
17
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 8th Jul 2011 15:30
Just waiting on a friend of mine to finish up with the payment/distribution system.

He has been.. taking his time

Hopefully, shouldn't be too long at all.
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 9th Jul 2011 07:41 Edited at: 9th Jul 2011 07:41
(Apologies for double post)

I'm feeling pretty kind today, so the first two requests will get ONE segment, 2048x2048 (larger than my usual textures ), shader ready, and custom made to their requests, and emailed to them personally.

I won't be doing this often, so seize the opportunity.
To the first two posters only.
King Fluffs
15
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Joined: 28th Nov 2010
Location: Telford
Posted: 9th Jul 2011 11:52
Awesome.

Swift Beta Studios
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 9th Jul 2011 19:46
How about a dungeon type segment?


I like the yellow one the best!


Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 10th Jul 2011 06:58
Dungeon type?

You got it.
Ill email it to you later today. (unless you don't mind the community having it also) - The choice is yours.

Either way, I'll get to work.

Still one more request left
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 10th Jul 2011 07:01 Edited at: 10th Jul 2011 07:02
Can you do a segment with a texture like the walls in this image:


Also, please Titanium, Only make it if i am allowed to redistribute it (just the texture... Im making a custom mesh)... I think you know what its for

Cheers,
Anayar


For KeithC
Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 10th Jul 2011 08:44
Sure dude.
BTW, do you use MSN or skype?
anayar
16
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 10th Jul 2011 08:46 Edited at: 10th Jul 2011 08:47
Thanks mate!! Appreciate it
I use MSN Add me mate: [email protected]

Cheers,
Anayar


For KeithC
Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 10th Jul 2011 08:49
I don't mind if you let everyone have it!


Bejasc3D
17
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 10th Jul 2011 09:35
Alrighty.

I have a texture that I had done a little while ago. Its still 2048x2048, and is still a dungeon. Just did a few tweaks (and have to again to the spec map)

What do you think?

Fuzz
19
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 10th Jul 2011 13:39
That's awesome man! Thanks.


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