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DarkBASIC Professional Discussion / Model Loses Textures

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Bloder
19
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Joined: 24th Feb 2007
Location: Cyberspace
Posted: 10th Jul 2011 17:31
I've made a model in Sketchup as a level for my game. It is quite big, about the size of 4 British football fields. I've loaded it before and it works fine, but I updated it by adding a ramp and now all the textures have gone from the model. They are in the correct file. Too many polys or are there too many textures?

If I were you, I'd make a game...
chafari
Valued Member
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 10th Jul 2011 22:15
I have never used sketchup, but I know several 3D programs, and some of them use to save the whole path to charge correctly all textures. If you just added more textures to your object, and some of them are off, it could be a problem of your program, unless you made a wrong step converting your model.

Cheers.

I'm not a grumpy grandpa
Green Gandalf
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 11th Jul 2011 18:28
If the model is a text X file just open it with a text editor such as Notepad or Wordpad and search for file names. You'll be able to see what's happening then.

Quote: "It is quite big, about the size of 4 British football fields."


That's meaningless. A "football field" could have just four vertices or thousands depending on how it was constructed in the modeller. How big is your model in terms of numbers of vertices and polygons?
WLGfx
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 12th Jul 2011 04:18
If sketchup loads the object up fine then try exporting it so another editor can read it, like blender and see how the textures work there. Apart from that if you do not have a backup of the original sketchup object then you may have to re-map your textures.

Whilst your creating a large object, don't worry about the vertices/polys until it's complete and ready. You can pass that bridge when you're done by using software to optimise it. (kinda reminds me of a previous post lol)

Warning! May contain Nuts!
Green Gandalf
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 12th Jul 2011 12:38
Quote: "don't worry about the vertices/polys until it's complete and ready"


Unless you've exceeded the DBPro vertex/poly count limits. If you do that then strange things can happen such as losing textures when loaded into DBPro.

That's only likely to be a problem though if your vertex count is several tens of thousands.

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