Quote: "Create Heightmap > bigger the image.. the more the detail"
That depends on how this terrain will be . Imagine you just need to see outside in a small area, and then you have to go into a castle. The level of detail doesn´t depend on how big the map, but how big is the detail map.
Quote: "
Then you have to imagine in your head where each object must be placed?"
I asure you, that when we dream how to make our map, we had dreamed wher to place our objects

....some other times we place them just because it looks good there.
Quote: "could you create all the object for that level in a group the same size of the Advanced Terrain and effectively place it on top"
Not necesary... unless we make by hand the heightmap and then place the rest of the objects. I will prefer to add my level in flat areas independently, but the game is in our brains

.
In most game, when we are outdoors, we just see the outside of the level, but inside there´s nothing. The same happens in a big level...for example when we go into the level, we sclude the object terrain and when we are into a room, the next room is empty.
Time ago, I made a tree system for a forest, and with just 50 trees, it looks like there were thousands just repositioning trees close to camera and keeping its position when we go back.
Cheers.
I'm not a grumpy grandpa
