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Work in Progress / [DBP] Fizzy & Dizzy

Author
Message
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Jul 2011 10:04
Hi all, seems like years since I uploaded a WIP, and as my latest game is almost done I thought I'd make a little video and upload it here. It's in 2 parts, but the 2nd part won't be uploaded until tonight, damn video editing software is kaput, so just uploaded it... sorry about the lack of sound, but AVI to YouTube seems to have some issues.

I will get a demo uploaded as soon as I can.



Health, Ammo, and bacon and eggs!
Zotoaster
19
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 11th Jul 2011 12:25
As soon as I saw "VanB" in the author column I knew this would be good.

"everyone forgets a semi-colon sometimes." - Phaelax
Zipir
15
Years of Service
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Joined: 11th Aug 2009
Location: Turkey
Posted: 11th Jul 2011 14:03
Cool Game
C0wbox
18
Years of Service
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 11th Jul 2011 15:12
!!!!!!!!!!!

I've always wanted Bubble Puzzle 97 back. But it doesn't work on modern operating systems, this will be a good substitute: I used to play it endlessly as a kid. xD

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 11th Jul 2011 15:44
Veeeerrry sweeet, Van B! I like it a lot!
Very stylish artwork. This should sell well on AppUp.
Are you using the 2D box plugin for this? It loox like it. And, how did you make that water? Awesome!

Demo! Demo! Demo!

Cheers

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 11th Jul 2011 16:42
Cheers all

I don't use any plugins on this, it's all fairly straightforward monkey physics. Like the rope is basically a distance restriction on a number of segments, and the water is a fancy smoothing function with some interference. The water is just a fancy plain, like a row of plains, say 64 plains side by side, then the vertices are adjusted to suit a height array.

Health, Ammo, and bacon and eggs!
Dimis
13
Years of Service
User Offline
Joined: 12th Jun 2011
Location: Athens, Hellas
Posted: 11th Jul 2011 18:51
Excellent work! I'm very impressed with the quality of this game.

As the Slayer said:

Demo! Demo! Demo!
Chris Tate
DBPro Master
16
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 12th Jul 2011 00:27 Edited at: 12th Jul 2011 00:27
Great job! The graphics and animation look nicely put together; even the menu buttons look fun to play around with!

The image based text looks cool, I like the way elements shake when something significant happens; much more interesting looking than the lazy man's text command.

I also like the moving background and the variety of levels.

It makes me wonder how this could work as a multiplayer hotseat game with two cannons and some kind of goal orientated challenge; although that would need two more monkeys!

Looking forward to playing the demo.

Jimpo
19
Years of Service
User Offline
Joined: 9th Apr 2005
Location:
Posted: 12th Jul 2011 08:45
Rock solid presentation, Van B! Looks and feels like a professional game. Pretty standard gameplay concept, but I bet it plays well!

KISTech
16
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 12th Jul 2011 19:33
That's very cool. Reminds me of Zuma.

tiresius
22
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 13th Jul 2011 05:58
Looks great. Who did the artwork? Really well done.


A 3D marble platformer using Newton physics.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Jul 2011 14:32
Thanks all.

The graphics are mostly by Dado Almeida, obviously I'm totally chuffed with the results .

I would like to add multiplayer, but that would probably have to be added later, or if it does well enough, in a sequel.

I'll hopefully have a demo ready this weekend.

Health, Ammo, and bacon and eggs!
Captain Ouais
20
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 19th Jul 2011 00:10
Cool !!! I like this kind of game !!

great job

I do what i do !!!
_Pauli_
AGK Developer
15
Years of Service
User Offline
Joined: 13th Aug 2009
Location: Germany
Posted: 19th Jul 2011 00:58 Edited at: 19th Jul 2011 01:02
Wow, this looks so smooth, slick and polished! Great work!
I hope one day I will get such a nice game finished myself...

Edit:
I'm curious about how long it takes you to build a game with such quality?

tiresius
22
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 19th Jul 2011 03:11
And how many lines of code!


A 3D marble platformer using Newton physics.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th Jul 2011 20:20
Thanks guys. It's just shy of 6,000 lines, that includes the level editor, spacing, comments and stuff. I've been working on this for quite a while, probably about a year - but that's mainly because it's a DBPro / C++ project, so I am learning C++ while developing it. A lot of time has been spent on polish too, in fact I'm just finishing up the last bit of polish (instructions screens).

I will get that demo done as soon as .

Health, Ammo, and bacon and eggs!
Mychal B
14
Years of Service
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Joined: 21st Jul 2010
Location: Coos bay, rainville
Posted: 21st Jul 2011 12:43
That...Is.... ridiculously badass. Good job

The fastfood zombie killer
TheComet
17
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Jul 2011 13:50
Van B, you've done a Van B-utiful job on this! hahahaha... *crickets*

Err... Yeah...

Anyway, I hope to be able to play a demo of this soon

TheComet

enderleit
17
Years of Service
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Joined: 30th May 2007
Location: Denmark
Posted: 28th Jul 2011 12:25
Quote: "it's a DBPro / C++ project"

It's made in DarkGDK, or DBPro with C++ plugins?

Anyways it looks very polished. Nice job!

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 28th Jul 2011 13:31
Thanks guys. It's DBPro, no plugins, but I'm also writing an iOS version in C++ (XCode) - which will be identical pretty much. Everything is prototyped in DBPro, and converting that logic into C++ is really not too difficult.

Health, Ammo, and bacon and eggs!
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 2nd Aug 2011 20:46
Demo's uploaded now...

http://forum.thegamecreators.com/?m=forum_view&t=187614&b=5&p=0

Health, Ammo, and bacon and eggs!

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