Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Player Waypoint

Author
Message
light mod
15
Years of Service
User Offline
Joined: 26th May 2011
Location:
Posted: 11th Jul 2011 13:05
I know it's probably not possible to assign the player to a waypoint, like if I put a waypoint starting at a door, and to the end of a hallway, and the player follows it.
I was just wondering if someone had a script to do that, or something else?
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 11th Jul 2011 23:15
Use invisible platforms that follow waypoints, and put the player on them.

Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 11th Jul 2011 23:26
@AJ Schaeffer
WOW i would have never thought of that. I was just looking around the forums and found this thread. Thanks a lot for that idea AJ, i know that answer wasn't for me but thanks anyways!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 11th Jul 2011 23:28
Also you may need a custom platform with short walls to keep the player from walking off. They can't jump off because I don't think you can jump on moving platforms.

Desecrated Studios
15
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 11th Jul 2011 23:31
Nope, but i got an idea on how to add the walls. Thanks again for the idea AJ!

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Bootlicker
17
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 11th Jul 2011 23:35
i would suggest contacting 'Marc Steene' he showed me that exact effect somehow in a game demo he once sent me


Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 12th Jul 2011 00:15
light mod
15
Years of Service
User Offline
Joined: 26th May 2011
Location:
Posted: 12th Jul 2011 00:51
Thanks for the help everyone!

Login to post a reply

Server time is: 2026-06-30 22:58:36
Your offset time is: 2026-06-30 22:58:36